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Demo or Die (1995)

wired.com

1–10 of 19 posts

Re: Demo or Die (1995)

#3
Whoa! Blast from the past, I remember that original article from when WIRED was young and fresh. The demoscene laid a pretty solid foundation for me, I learned so much ranging from assembler programming, art, graphics and composition. I am proud to have been part of the demoscene and the sharing culture.

Re: Demo or Die (1995)

#6
Never read this before, thanks for submitting.

Demos are what got me interested in programming back in my teens and in the mid-late 90s I attended what few North American demo parties there were (NAID, Spring Break, and later Pilgrimage), even competing in and winning one (Spring Break '99).

It's been great to see the scene is still active and while things have changed dramatically with insanely powerful GPUs and mature 3D graphics APIs, not as defined by the hardware limitations as it was back then, it's still a really interesting space. I highly recommend getting involved.

Re: Demo or Die (1995)

#9
I read Whiplash by Joi Ito and Jeff Howe (MITP), in which Joi talked about "demo or die", and credited Nicholas Negroponte as the source of that phrase, but apparently not: NN - "Somebody else actually coined the term “demo or die” and I am not sure who. It might’ve been Muriel Cooper, because I arrived one day at her lab and saw it written on a wall clock where all the numbers had been taken out and were replaced with the letters, “demo or die.” I thought it was pretty good." (https://www.wired.com/beyond-the-beyond/2019/05/nicholas-neg...)
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