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Android now more profitable than iOS for well-known game developer

blogs.computerworld.com

11–20 of 42 posts

Re: Android now more profitable than iOS for well-known game developer

#11

This is very impressive, though I wonder how much of their success may be due to the significantly smaller amount of competing games on Android vs iOS?

That's exactly the point. Android is a more virgin market, so more potential there, especially for the tablet apps market. It turns out Scoble WAS right about Xoom and Honeycomb:

http://scobleizer.com/2011/03/04/developers-why-you-should-b...

Re: Android now more profitable than iOS for well-known game developer

#12
I would be interesting to see comparison from a well-known game developer focusing more on up front purchase price. Don't get me wrong, I think it's awesome that Spacetime Studios is so profitable on Android, but I would like to see how it compares for paid apps, especially since there seems to be an impression that Android users don't pay for apps (at least not up front).

Regarding the comments in the article about ad click-through, my personal hypothesis is that iOS users are more used to paying for apps up front, and ad financed apps are not the norm, therefore people filter out the ads in their brains. On Android it seems to be the other way around.

Re: Android now more profitable than iOS for well-known game developer

#13
post #5
post #3

I've never even heard of Pocket Legends before, much less the developer.

And what point are you trying to make? Their game is getting 12-13k downloads per day and has made best-of lists on Mashable and MSNBC; clearly they are well known, even if you are not personally aware of them.

[deleted]

Re: Android now more profitable than iOS for well-known game developer

#14
I think we can all agree that a substantial number of Android supporters are a bit on the tech/geeky side - commonly presenting device specs and openness as a point of superiority over iOS.

I think we also can agree that most MMO players are on the tech/geeky side.

Thus, Android's consumer base is particularly well-suited to support a MMO.

Regardless, if I have to read one more article about what mobile OS is better, I'm going to lose my mind. Who cares? Unless you own a few thousand shares in any of these companies, you shouldn't. When I see these, I immediately picture two fat people arguing whether Popeye's or KFC is better.

Re: Android now more profitable than iOS for well-known game developer

#16
Omg "Pocket Legends"?

You know why it's doing better on Android? Because iOS has much better games in the same genre as pocket legends. Maybe this is just a story about how android users are so desperate for games - any games - that this "ok-ish" game on iOS turned out to be a real windfall for them there. Good for them.

On iOS I'd rather play KnightsRush or battleheart (or the new space game, don't remember the name but it makes pocket legends look like the retarded dos era game that it is) any day.

Re: Android now more profitable than iOS for well-known game developer

#17
post #14

I think we can all agree that a substantial number of Android supporters are a bit on the tech/geeky side - commonly presenting device specs and openness as a point of superiority over iOS. I think we also can agree that most MMO players are on the tech/geeky side. Thus, Android's consumer base is particularly well-suited to support a MMO. Regardless, if I have to read one more article about what mobile OS is better,…

LOL on the last sentence! :-)

Re: Android now more profitable than iOS for well-known game developer

#18
post #14

I think we can all agree that a substantial number of Android supporters are a bit on the tech/geeky side - commonly presenting device specs and openness as a point of superiority over iOS. I think we also can agree that most MMO players are on the tech/geeky side. Thus, Android's consumer base is particularly well-suited to support a MMO. Regardless, if I have to read one more article about what mobile OS is better,…

Popeye's. I'm actually below average weight, so perhaps my opinion isn't worth as much.

Re: Android now more profitable than iOS for well-known game developer

#19
post #14

I think we can all agree that a substantial number of Android supporters are a bit on the tech/geeky side - commonly presenting device specs and openness as a point of superiority over iOS. I think we also can agree that most MMO players are on the tech/geeky side. Thus, Android's consumer base is particularly well-suited to support a MMO. Regardless, if I have to read one more article about what mobile OS is better,…

[deleted]

Re: Android now more profitable than iOS for well-known game developer

#20

Omg "Pocket Legends"? You know why it's doing better on Android? Because iOS has much better games in the same genre as pocket legends. Maybe this is just a story about how android users are so desperate for games - any games - that this "ok-ish" game on iOS turned out to be a real windfall for them there. Good for them. On iOS I'd rather play KnightsRush or battleheart (or the new space game, don't remember the name…

You're kidding right? KnightsRush or Battleheart are simple rpgs NOT MMORPGS which are much harder to create and offer way more playing time. Along with the element of interacting with other players.

It is those games that are child's play compared to pocket legends. You are silly being impressed by the shiny graphics.

If you're going to insult a game at least know what you're talking about.

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