This is very impressive, though I wonder how much of their success may be due to the significantly smaller amount of competing games on Android vs iOS?
http://scobleizer.com/2011/03/04/developers-why-you-should-b...
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This is very impressive, though I wonder how much of their success may be due to the significantly smaller amount of competing games on Android vs iOS?
http://scobleizer.com/2011/03/04/developers-why-you-should-b...
Regarding the comments in the article about ad click-through, my personal hypothesis is that iOS users are more used to paying for apps up front, and ad financed apps are not the norm, therefore people filter out the ads in their brains. On Android it seems to be the other way around.
I've never even heard of Pocket Legends before, much less the developer.
And what point are you trying to make? Their game is getting 12-13k downloads per day and has made best-of lists on Mashable and MSNBC; clearly they are well known, even if you are not personally aware of them.
I think we also can agree that most MMO players are on the tech/geeky side.
Thus, Android's consumer base is particularly well-suited to support a MMO.
Regardless, if I have to read one more article about what mobile OS is better, I'm going to lose my mind. Who cares? Unless you own a few thousand shares in any of these companies, you shouldn't. When I see these, I immediately picture two fat people arguing whether Popeye's or KFC is better.
This is very impressive, though I wonder how much of their success may be due to the significantly smaller amount of competing games on Android vs iOS?
You know why it's doing better on Android? Because iOS has much better games in the same genre as pocket legends. Maybe this is just a story about how android users are so desperate for games - any games - that this "ok-ish" game on iOS turned out to be a real windfall for them there. Good for them.
On iOS I'd rather play KnightsRush or battleheart (or the new space game, don't remember the name but it makes pocket legends look like the retarded dos era game that it is) any day.
I think we can all agree that a substantial number of Android supporters are a bit on the tech/geeky side - commonly presenting device specs and openness as a point of superiority over iOS. I think we also can agree that most MMO players are on the tech/geeky side. Thus, Android's consumer base is particularly well-suited to support a MMO. Regardless, if I have to read one more article about what mobile OS is better,…
I think we can all agree that a substantial number of Android supporters are a bit on the tech/geeky side - commonly presenting device specs and openness as a point of superiority over iOS. I think we also can agree that most MMO players are on the tech/geeky side. Thus, Android's consumer base is particularly well-suited to support a MMO. Regardless, if I have to read one more article about what mobile OS is better,…
I think we can all agree that a substantial number of Android supporters are a bit on the tech/geeky side - commonly presenting device specs and openness as a point of superiority over iOS. I think we also can agree that most MMO players are on the tech/geeky side. Thus, Android's consumer base is particularly well-suited to support a MMO. Regardless, if I have to read one more article about what mobile OS is better,…
Omg "Pocket Legends"? You know why it's doing better on Android? Because iOS has much better games in the same genre as pocket legends. Maybe this is just a story about how android users are so desperate for games - any games - that this "ok-ish" game on iOS turned out to be a real windfall for them there. Good for them. On iOS I'd rather play KnightsRush or battleheart (or the new space game, don't remember the name…
It is those games that are child's play compared to pocket legends. You are silly being impressed by the shiny graphics.
If you're going to insult a game at least know what you're talking about.