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Show HN: Angeldust – a fast and efficient video game

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11–20 of 204 posts

Re: Show HN: Angeldust – a fast and efficient video game

#11

Earlier quoted context omitted.

Yes, I'm sorry that the UI support on Android is a bit limited. Input support is a bit lowest-common-denominator there to work around keyboard bugs.

I would also add that I get a little ticked off when I have to adjust my password manager's defaults - in this case reducing from 64 to 32 characters. In the past I have very-often stopped exploring a new thing at this point but this time I am continuing! Looks great and I also eagerly await more details of it's implementation.

Sure, sorry about the password blues. Let me know what you want to hear implementation-wise and I'll get on it after streaming!

Re: Show HN: Angeldust – a fast and efficient video game

#12

Earlier quoted context omitted.

I would also add that I get a little ticked off when I have to adjust my password manager's defaults - in this case reducing from 64 to 32 characters. In the past I have very-often stopped exploring a new thing at this point but this time I am continuing! Looks great and I also eagerly await more details of it's implementation.

Sure, sorry about the password blues. Let me know what you want to hear implementation-wise and I'll get on it after streaming!

"What should service providers do?": https://tomssl.com/2016/10/21/a-sensible-password-strategy/

This is a pretty straightforward set of expectations which should solve most issues.

Re: Show HN: Angeldust – a fast and efficient video game

#13

Earlier quoted context omitted.

Yes, I'm sorry that the UI support on Android is a bit limited. Input support is a bit lowest-common-denominator there to work around keyboard bugs.

I would also add that I get a little ticked off when I have to adjust my password manager's defaults - in this case reducing from 64 to 32 characters. In the past I have very-often stopped exploring a new thing at this point but this time I am continuing! Looks great and I also eagerly await more details of it's implementation.

How often do you run into trouble with 64 length?

For one password manager, my default length was 16 and at the time I ran into a sites few sites that restricted it to 12 or 14.

Is this less common these days?

Re: Show HN: Angeldust – a fast and efficient video game

#18

Tried registering, but the password input in the Android app doesn't support pasting text...

Same. I actually went through and typed my Lastpass-generated password. That was a painful exercise.

Anther oddity is that the Android version is free while the Steam version costs money. Is there some other kind of monetisation strategies for that version?

Re: Show HN: Angeldust – a fast and efficient video game

#20
post #8

This looks impressive. Can you go into how you implemented the immutable world state each tick a bit more? I'm developing a game myself, and figuring out a good method of multithreading it took a lot of work. While I am content with the results, I wouldn't say I arrived at a good solution. It sounds like you went with a purely functional approach? Did you rebuild the entire gamestate each tick, or keep a list of chan…

https://youtu.be/1PhArSujR_A?t=988 was Carmack's presentation on an immutable Haskell game engine. Unfortunately, he doesn't go into too much detail.

https://news.ycombinator.com/item?id=15036591 was the previous HN thread about it.

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