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WoW streamer hires YouTubers who leeched off his stream to run official channel

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11–20 of 88 posts

Re: WoW streamer hires YouTubers who leeched off his stream to run official channel

#11
Don’t know if he reads HN, but a guy I knew long ago did the Beastie Boy fan website. Beastie at the time just went with his vs their own since it was better and had a lot of traffic. Would have expected lawsuits for branding, etc. Was a fun guy and wicked smart. Dude passed crazy comp sci classes without studying much.

Re: WoW streamer hires YouTubers who leeched off his stream to run official channel

#12
Note: I don't know anything about games or livestreaming. This is a genuine question about something that confuses me.

Can someone explain why livestreamers can claim their stream as their own original content, but reuploaders can't? I mean, someone who livestreams a game is primarily showing off the artwork and level design and everything put in by the game company. There's like 90% derived content plus 10% original. A reuploader does exactly that: take 90% of their content from elsewhere (the livestreamer) and add 10% (good editing).

I understand that all this is in everybody's benefit: a game company likes livestreamers because it helps market their game, and a livestreamer likes reuploaders because it helps market their stream. So the amount of cease-and-desists going about is low. But still, why does the livestreamer get to own the content, and not the reuploader? I really don't see the difference to be frank.

Re: WoW streamer hires YouTubers who leeched off his stream to run official channel

#13

Note: I don't know anything about games or livestreaming. This is a genuine question about something that confuses me. Can someone explain why livestreamers can claim their stream as their own original content, but reuploaders can't? I mean, someone who livestreams a game is primarily showing off the artwork and level design and everything put in by the game company. There's like 90% derived content plus 10% original…

People don’t watch live streamers for the game, they watch them for the streamer. On the contrary, 90% of the value of the stream comes from the personality playing the game and 10% comes from the game itself. It is common for streamers to jump around many games because it was never about which game was being played.

A good example of this is DayZ, a game that was very buggy and had a lot of negative criticism, and yet it became very popular because streamers pushed it so hard. Even bugs and broken mechanics can be fun if you are watching streamers laugh at it

You could also consider the game to be a “set,” i.e. a digital space that the livestream is filmed within.

Re: WoW streamer hires YouTubers who leeched off his stream to run official channel

#14

Note: I don't know anything about games or livestreaming. This is a genuine question about something that confuses me. Can someone explain why livestreamers can claim their stream as their own original content, but reuploaders can't? I mean, someone who livestreams a game is primarily showing off the artwork and level design and everything put in by the game company. There's like 90% derived content plus 10% original…

The general rule for derivative works is that you own the changes, but you still need the original copyright holder's permission to distribute the changed version. Thus the reuploader owns the sequence of play(stream, start, end) instructions that make up the edited version, but the streamer still owns the stream itself.

So the publishers own the game, the streamer owns the performance, and the reuploader owns the edit. In theory each requires permission from the previous (including transitive relationships, so the reuploader requires permission from the publisher since the edited version still contains content from the game).

Re: WoW streamer hires YouTubers who leeched off his stream to run official channel

#15
This has been happening for quite some time. Especially in MOBA like dota2. There was a problem of other uploaders ripping off original uploaders by just covering their watermarks and such. Turns out, taking streams that's hours in length, editing it to just have "good" stuff and uploading it to youtube is considerable amount of time. Youtube being youtube was even letting re-uploader claim the original upload and such.(As an example) I think SingSing just gave access to his youtube account "WehSing" to the guy who was making clips and they have an arrangement where he pays him (not sure how the arrangement works).

Side observation: these youtube videos seem to have sponsered messages from skin,items etc trading type website.The videos also do raffle so users can "win skins" and such if they like/subscribe/comment. But youtubes recent policy chances apparently frowns up give-aways in exchange for subscribes and like and is causing a new wave of ruckus.

Re: WoW streamer hires YouTubers who leeched off his stream to run official channel

#16
post #7

Earlier quoted context omitted.

I always wondered with big brands never did this. Seems like a win-win: let them do free work and the market select for the best to hire.

Because it means losing control over their brand. Who knows what some random youtuber will do, who they are, etc. It's just not worth all the legal headache.

They do it anyway. And it saves you the cost of the cat and mouse game. You cannot win this unless you create a dictature. There is Mickey porn and fascist Pepa pig anyway. So why not collect the benefit of having real fans making great content instead attacking them.

E.g: nintendo killed an incredible fan made metroid game. It seems so short sighted.

Re: WoW streamer hires YouTubers who leeched off his stream to run official channel

#17

Note: I don't know anything about games or livestreaming. This is a genuine question about something that confuses me. Can someone explain why livestreamers can claim their stream as their own original content, but reuploaders can't? I mean, someone who livestreams a game is primarily showing off the artwork and level design and everything put in by the game company. There's like 90% derived content plus 10% original…

Would louisville slugger get to claim any rights for a baseball game?

What about the designer of a fancy chess set?

The game itself is usually meaningless. It's the personality, skill, and strategy of the players that matters.

Re: WoW streamer hires YouTubers who leeched off his stream to run official channel

#18
post #13

Note: I don't know anything about games or livestreaming. This is a genuine question about something that confuses me. Can someone explain why livestreamers can claim their stream as their own original content, but reuploaders can't? I mean, someone who livestreams a game is primarily showing off the artwork and level design and everything put in by the game company. There's like 90% derived content plus 10% original…

People don’t watch live streamers for the game, they watch them for the streamer. On the contrary, 90% of the value of the stream comes from the personality playing the game and 10% comes from the game itself. It is common for streamers to jump around many games because it was never about which game was being played. A good example of this is DayZ, a game that was very buggy and had a lot of negative criticism, and y…

If that was true, they would be doing it without games - they would just be sitting there and chatting for example. But since they don't, it mostly means that for those streamers people would not have watched them without the game being played, so the question of whether the game or streamer is at 90% of value it quite open.

Re: WoW streamer hires YouTubers who leeched off his stream to run official channel

#19

Note: I don't know anything about games or livestreaming. This is a genuine question about something that confuses me. Can someone explain why livestreamers can claim their stream as their own original content, but reuploaders can't? I mean, someone who livestreams a game is primarily showing off the artwork and level design and everything put in by the game company. There's like 90% derived content plus 10% original…

Isn't it a bit like with cover bands?

Cover bands get paid to "copy artwork" on-demand/live.

People who record cover bands to sell their performance don't get paid.

Re: WoW streamer hires YouTubers who leeched off his stream to run official channel

#20
post #13

Earlier quoted context omitted.

People don’t watch live streamers for the game, they watch them for the streamer. On the contrary, 90% of the value of the stream comes from the personality playing the game and 10% comes from the game itself. It is common for streamers to jump around many games because it was never about which game was being played. A good example of this is DayZ, a game that was very buggy and had a lot of negative criticism, and y…

If that was true, they would be doing it without games - they would just be sitting there and chatting for example. But since they don't, it mostly means that for those streamers people would not have watched them without the game being played, so the question of whether the game or streamer is at 90% of value it quite open.

"Just Chatting" is so popular on Twitch there's an entire category for it: https://www.twitch.tv/directory/game/Just%20Chatting
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