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WebGL Fluid Simulation

paveldogreat.github.io

11–20 of 106 posts

Re: WebGL Fluid Simulation

#16
post #2

I tried this on my mobile phone, expecting it to not work properly, but everything was super-smooth. Impressive.

Mobile phones have quite powerful GPUs even on the lower end devices. Many are based on ARM's Mali GPU series that has up to 28 shader cores. That's not going to compete with the hundreds of cores than a PC GPU has available but it's more than enough for a straightforward (but still very impressive) WebGL shader like the one in the link.

Re: WebGL Fluid Simulation

#20
post #2

I tried this on my mobile phone, expecting it to not work properly, but everything was super-smooth. Impressive.

Yes, works beautifully on mobile! Even supports multi-touch. Awesome job.

Holy heck it does. Just tried five fingers and it worked flawlessly.
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