WebGL Fluid Simulation
11–20 of 106 posts
The webpage links to an app which allows this to be your wallpaper and lock screen (on Android for sure). Absolutely awesome!
Re: WebGL Fluid Simulation
#12Does not seem to work on Firefox 66.0.5
Works just fine on 66.0.5 for me (On MacOS).
Re: WebGL Fluid Simulation
#13Nicely done. It's impressive how fluid and detailed the graphics are!
Re: WebGL Fluid Simulation
#14Super cool on iPad
It can track 10 fingers at once did not even know the iPad could do that.
Re: WebGL Fluid Simulation
#15Does not seem to work on Firefox 66.0.5
Fine for me, same exact version, Win7. Gorgeous and silky smooth at 1920x1080 on my 8-year-old laptop's crappy Intel GPU.
This is really beautiful work.
Re: WebGL Fluid Simulation
#16I tried this on my mobile phone, expecting it to not work properly, but everything was super-smooth. Impressive.
Mobile phones have quite powerful GPUs even on the lower end devices. Many are based on ARM's Mali GPU series that has up to 28 shader cores. That's not going to compete with the hundreds of cores than a PC GPU has available but it's more than enough for a straightforward (but still very impressive) WebGL shader like the one in the link.
Re: WebGL Fluid Simulation
#17Reminds me of those cool visualisations that Winamp had, think they were called Milkdrop?
Re: WebGL Fluid Simulation
#18Super cool on iPad It can track 10 fingers at once did not even know the iPad could do that.
Does it go to 11?
Re: WebGL Fluid Simulation
#19Reminds me of those cool visualisations that Winamp had, think they were called Milkdrop?
Indeed:
http://www.geisswerks.com/milkdrop/
Ryan Geiss' website has some other cool stuff he's worked on: