Google unveils Stadia cloud gaming service
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Re: Google unveils Stadia cloud gaming service
#12Re: Google unveils Stadia cloud gaming service
#13...sorry.
Re: Google unveils Stadia cloud gaming service
#14Google really promoting how it's better to develop for than anything else since they can constantly upgrade the hardware. How long before Stadia exclusive content?
Stadia might be a lot easier for devs to code against since everything is in the "cloud", rather than having to split where the processing happens specifically, and so we might see more exclusives there because of that, but MS and friends aren't going to just fall over and give up if this ends up working.
Re: Google unveils Stadia cloud gaming service
#15This is not a first service that tries to do that. And as before it all ends up with how close the gamer is to the server node, how stable user connection and whether connection is metered or not. I just pinged my google.com server node - and it's over 16ms. Which means no 60fps.
No, it just means your input latency will be longer than 16ms.
Besides - low input latency means you get response that is not exactly what you are doing in the moment.
Re: Google unveils Stadia cloud gaming service
#16Google is really flexing on people here. With 5G this will be the future of all computing and only google and amazon have the data centers to make it work. Sundar opened up the event talking about deep learning, I wouldn't be surprised if they used this platform as a way to train their RL models against humans or on data generated by the users. The youtube integration is also a shot at twitch.
I'd argue MSFT does, too, and they've already cleared a HUGE hurdle with XBOX (the hardware + game ecosystem) & XBOX Live (social engagement). The opportunity for Google is huge, but it will require sustained, strong, cross-functional execution that can be challenging for such an engineering driven, compartmentalized organization.
With Android, Chrome, Chromecast, Youtube and GCP they have all of the pieces in place.
Re: Google unveils Stadia cloud gaming service
#17Earlier quoted context omitted.
..and I'd bet competitive gaming is out (need for low latency).
I wouldn't be so sure. Competitive games already need to compensate for latency in the network. This system technically won't have any "additional" latency, it will just move where it happens. The amount of time between you hitting a button and a server somewhere registering the command and sending it to other players should be roughly the same (or close enough not to matter all that much for the vast majority). Sure…
Re: Google unveils Stadia cloud gaming service
#18I wonder where the instances will be? Will they put them in their regions, or will it be rolled out to their CDN POPs?