REXPaint: Powerful, User-Friendly ASCII Art Editor
11–20 of 27 posts
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#12Like the ever popular and powerful Pablodraw[0], this is a .Net application. I tried a few CLI ANSI and ASCII editors on Linux recently, and it was not a great experience. Most are fairly inscrutable with limited documentation, and at least on my OS, some were just plain broken. Ah, bitrot. [0] http://picoe.ca/products/pablodraw/
I fixed a networking bug in PabloDraw about 7 years ago and recall encountering only Visual C++. Are you sure PD is a .NET app? Or is my definition of .NET wrong?
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#13Like the ever popular and powerful Pablodraw[0], this is a .Net application. I tried a few CLI ANSI and ASCII editors on Linux recently, and it was not a great experience. Most are fairly inscrutable with limited documentation, and at least on my OS, some were just plain broken. Ah, bitrot. [0] http://picoe.ca/products/pablodraw/
REXPaint also comes with a lengthy manual covering all of its features in detail: https://www.gridsagegames.com/rexpaint/manual.txt
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#14Anything that would preclude one from making a similarly-robust HTML5 (Canvas2D) ASCII editor? Font rendering wouldn't even be required. Static bitmap sprite data in a predefined grid cell layout would suffice. With fore and background color altered via fast pixel manipulation using pre-allocated array buffers. Memory usage, on large canvas areas, might be the only prohibitive issue ;) I use the wonderful Piskel 2D s…
http://jjclark1982.github.io/rex-viewer/
Adding an editing interface is left as an exercise for the reader.
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#15REXPaint is a great tool, and the only reason I know it exists is from playing the game it was used heavily for, Cogmind. It's a great roguelike game, and if you enjoy them I would suggest you give it a try. The dev is active in the Roguelike Discord server as well. Any interaction I've had with them has always been positive and kind. Cogmind was great to see grow into what it is today.
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#16Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#17you can still download ACiDDraw here - http://www.acid.org/apps/apps.html
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#18Anything that would preclude one from making a similarly-robust HTML5 (Canvas2D) ASCII editor? Font rendering wouldn't even be required. Static bitmap sprite data in a predefined grid cell layout would suffice. With fore and background color altered via fast pixel manipulation using pre-allocated array buffers. Memory usage, on large canvas areas, might be the only prohibitive issue ;) I use the wonderful Piskel 2D s…
I've been contributing some code. It's called glyphdrawing.club and is a lot of fun. No colors yet, but they are coming next.
Check it out:
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#19you can still download ACiDDraw here - http://www.acid.org/apps/apps.html
Ah. That reminds me, I used to use TheDraw on DOS back in the day. https://en.wikipedia.org/wiki/TheDraw
Example output:
https://i.imgur.com/bkwSCEU.png
That looks like a 4 at the end, but it's a 9. A lot of the TDF fonts are a bit crazy.
Better image showing the different colored versions that are stored inside some TDF's:
https://i.imgur.com/6cyjZGi.png
Another example rendered to terminal rather than PNG using Unicode:
https://i.imgur.com/L45U347.png
Although for some bizarre reason, gnome screenshot tool completed changed the colors around.
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#20REXPaint is a great tool, and the only reason I know it exists is from playing the game it was used heavily for, Cogmind. It's a great roguelike game, and if you enjoy them I would suggest you give it a try. The dev is active in the Roguelike Discord server as well. Any interaction I've had with them has always been positive and kind. Cogmind was great to see grow into what it is today.