REXPaint: Powerful, User-Friendly ASCII Art Editor
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REXPaint: Powerful, User-Friendly ASCII Art Editor
1–10 of 27 posts
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#2I tried a few CLI ANSI and ASCII editors on Linux recently, and it was not a great experience. Most are fairly inscrutable with limited documentation, and at least on my OS, some were just plain broken.
Ah, bitrot.
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#3Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#4Font rendering wouldn't even be required. Static bitmap sprite data in a predefined grid cell layout would suffice. With fore and background color altered via fast pixel manipulation using pre-allocated array buffers. Memory usage, on large canvas areas, might be the only prohibitive issue ;)
I use the wonderful Piskel 2D sprite drawing tool. And it can handle sizable frame counts at 1024x1024 resolution.
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#5Does REXPaint support real-time shared sessions? That's PD's killer feature, watching a skilled artist work from halfway around the world is an amazing experience!
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#6The dev is active in the Roguelike Discord server as well. Any interaction I've had with them has always been positive and kind. Cogmind was great to see grow into what it is today.
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#7Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#8Like the ever popular and powerful Pablodraw[0], this is a .Net application. I tried a few CLI ANSI and ASCII editors on Linux recently, and it was not a great experience. Most are fairly inscrutable with limited documentation, and at least on my OS, some were just plain broken. Ah, bitrot. [0] http://picoe.ca/products/pablodraw/
Or is my definition of .NET wrong?
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#9Anything that would preclude one from making a similarly-robust HTML5 (Canvas2D) ASCII editor? Font rendering wouldn't even be required. Static bitmap sprite data in a predefined grid cell layout would suffice. With fore and background color altered via fast pixel manipulation using pre-allocated array buffers. Memory usage, on large canvas areas, might be the only prohibitive issue ;) I use the wonderful Piskel 2D s…
Re: REXPaint: Powerful, User-Friendly ASCII Art Editor
#10REXPaint is a great tool, and the only reason I know it exists is from playing the game it was used heavily for, Cogmind. It's a great roguelike game, and if you enjoy them I would suggest you give it a try. The dev is active in the Roguelike Discord server as well. Any interaction I've had with them has always been positive and kind. Cogmind was great to see grow into what it is today.