> What emerged was a masterpiece that changed the industry and set many standards still seen in first-person shooters today. Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.
Quake had a very basic gameplay compared to golden eye, espacially regarding level design and the diversity in weaponery.
An Oral History of ‘GoldenEye 007’ on the N64
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Re: An Oral History of ‘GoldenEye 007’ on the N64
#12> will be the game’s 21st birthday, allowing Bond to finally taste one of his revered cocktails Legal drinking age is 18 in the UK, I'm amazed it's as high as 21 in the US.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#13> What emerged was a masterpiece that changed the industry and set many standards still seen in first-person shooters today. Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#14> will be the game’s 21st birthday, allowing Bond to finally taste one of his revered cocktails Legal drinking age is 18 in the UK, I'm amazed it's as high as 21 in the US.
During high school, and prior to attending Driver's Ed classes, we had an assembly organized by various local chapters of anti-drunk driving groups, where a guy in his late 20's spoke about being amputated below the waist, because when he drove into a large tree, the engine block rebounded through the dashboard, and onto his pelvis, coming home from the bar one night. People talk about how prior to automotive safety standards developed in the 1990's (air bags, anti-lock brakes) cars were absolute death traps, and I believe it.
That movement achieved some of its goals with those laws, and receded during the 1990's when broader programs encompassing drugs and social diseases were more normalized.
I think it makes sense, because in the United States, people find some amount of identity in the cars they own, which seems to be less intense throughout Europe, where driving absolutely everywhere isn't as ingrained into daily life and culture.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#15Earlier quoted context omitted.
> Unlike Quake, Goldeneye focus was objectives-based Which also wasn't groundbreaking. Plenty of games were objective based, going back to the 8 bit era. A game like Exile [1] on the BBC Micro was easily as complex as Goldeneye, if not more so. The control aspect alone of Goldeneye was awful. As a game it always felt forced and 'clunky' to me, compared to the smoothness and elegance of Quake. [1] https://www.youtube.…
Goldeneye wasn’t ground breaking, but it was the first real playable, good, FPS on console. And it was a blast to play. It also did things right. Had a decent story, had good level design, great gameplay for console. Without it, FPS on console might not have happened. Though some would argue that would be a good thing.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#16> What emerged was a masterpiece that changed the industry and set many standards still seen in first-person shooters today. Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.
Quake was a blast, but we weren't all in the same room, let alone the same couch.
I don't think comparing the games themselves directly really encompasses the difference in the playing experience.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#17Re: An Oral History of ‘GoldenEye 007’ on the N64
#18Earlier quoted context omitted.
Unlike Quake, Goldeneye focus was objectives-based, where you had to do more than reach the end of the level, and based its difficulty system upon it instead of simply making enemies stronger. I must admit that GoldenEye is a bit slow-paced compared to Quake, but I partly blame the N64 controller for that. They still managed to make a great-looking for its time with the hardware resources they had.
> Unlike Quake, Goldeneye focus was objectives-based Which also wasn't groundbreaking. Plenty of games were objective based, going back to the 8 bit era. A game like Exile [1] on the BBC Micro was easily as complex as Goldeneye, if not more so. The control aspect alone of Goldeneye was awful. As a game it always felt forced and 'clunky' to me, compared to the smoothness and elegance of Quake. [1] https://www.youtube.…
All together, those made a great game for its time.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#19> will be the game’s 21st birthday, allowing Bond to finally taste one of his revered cocktails Legal drinking age is 18 in the UK, I'm amazed it's as high as 21 in the US.