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An Oral History of ‘GoldenEye 007’ on the N64

melmagazine.com

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Re: An Oral History of ‘GoldenEye 007’ on the N64

#2
If you're interested in other oral histories and video game stories, I highly recommend Read Only Memory [1].

I've been diving deep into some of the articles there lately and am excited to see what else they come up with, given how so many of these stories are locked away within the mind of a few game devs.

[1] https://readonlymemory.vg/

Re: An Oral History of ‘GoldenEye 007’ on the N64

#3
> What emerged was a masterpiece that changed the industry and set many standards still seen in first-person shooters today.

Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#5
post #3

> What emerged was a masterpiece that changed the industry and set many standards still seen in first-person shooters today. Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.

Quake had a very basic gameplay compared to golden eye, espacially regarding level design and the diversity in weaponery.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#6
post #3

> What emerged was a masterpiece that changed the industry and set many standards still seen in first-person shooters today. Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.

Unlike Quake, Goldeneye focus was objectives-based, where you had to do more than reach the end of the level, and based its difficulty system upon it instead of simply making enemies stronger.

I must admit that GoldenEye is a bit slow-paced compared to Quake, but I partly blame the N64 controller for that. They still managed to make a great-looking for its time with the hardware resources they had.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#7
post #6
post #3

> What emerged was a masterpiece that changed the industry and set many standards still seen in first-person shooters today. Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.

Unlike Quake, Goldeneye focus was objectives-based, where you had to do more than reach the end of the level, and based its difficulty system upon it instead of simply making enemies stronger. I must admit that GoldenEye is a bit slow-paced compared to Quake, but I partly blame the N64 controller for that. They still managed to make a great-looking for its time with the hardware resources they had.

> Unlike Quake, Goldeneye focus was objectives-based

Which also wasn't groundbreaking. Plenty of games were objective based, going back to the 8 bit era. A game like Exile [1] on the BBC Micro was easily as complex as Goldeneye, if not more so.

The control aspect alone of Goldeneye was awful. As a game it always felt forced and 'clunky' to me, compared to the smoothness and elegance of Quake.

[1] https://www.youtube.com/watch?v=vbLndV_f_vo

Re: An Oral History of ‘GoldenEye 007’ on the N64

#8
post #7
post #6

Earlier quoted context omitted.

Unlike Quake, Goldeneye focus was objectives-based, where you had to do more than reach the end of the level, and based its difficulty system upon it instead of simply making enemies stronger. I must admit that GoldenEye is a bit slow-paced compared to Quake, but I partly blame the N64 controller for that. They still managed to make a great-looking for its time with the hardware resources they had.

> Unlike Quake, Goldeneye focus was objectives-based Which also wasn't groundbreaking. Plenty of games were objective based, going back to the 8 bit era. A game like Exile [1] on the BBC Micro was easily as complex as Goldeneye, if not more so. The control aspect alone of Goldeneye was awful. As a game it always felt forced and 'clunky' to me, compared to the smoothness and elegance of Quake. [1] https://www.youtube.…

Goldeneye wasn’t ground breaking, but it was the first real playable, good, FPS on console.

And it was a blast to play.

It also did things right. Had a decent story, had good level design, great gameplay for console.

Without it, FPS on console might not have happened. Though some would argue that would be a good thing.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#9
post #3

> What emerged was a masterpiece that changed the industry and set many standards still seen in first-person shooters today. Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.

The thing Goldeneye really brought was massive popularity.

(More copies of Goldeneye sold in 1998 than Quake sales for 1996, 1997, 1998 and 1999 combined...almost 2x.)

It also became a benchmark for console shooters, good multiplayer or get out.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#10
post #3

> What emerged was a masterpiece that changed the industry and set many standards still seen in first-person shooters today. Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.

Was GoldenEye the first FPS that could support 4-player versus on a single console?
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