Earlier quoted context omitted.
I'm guessing anigbrowl has never seen Line Rider.
Well it was the use of Canvas that I thought was innovative - but I didn't think to see if LR has been reimplemented in HTML5. I must admit I posted partly because I was sure this would have found its way to HN already and wanted a lazy way to find an existing thread about it!
Canvas rider, an innovative HTML5 game
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Re: Canvas rider, an innovative HTML5 game
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#16The first level presented really should be one you can just press gas and watch as you fly around, not one that requires you figure out how to lean.
The level chosen seems to be random. Those in http://canvasrider.com/tracks/popular seem to be more reliable. Although after playing a few levels, the game is partly to blame. It's far too easy to die - I don't think I've had more than a few seconds of play before dying and having to restart. Gets frustrating.
Re: Canvas rider, an innovative HTML5 game
#17Elastomania, anyone?
Re: Canvas rider, an innovative HTML5 game
#18When I am playing a canvas game I do not want to drag, zoom, or otherwise disturb the area that makes up the display.
Having a separate, more helpful, context menu and keeping focus are both the best things and the worst things about flash.
Re: Canvas rider, an innovative HTML5 game
#19Feels a lot like Trials HD for XBox 360: http://www.youtube.com/watch?v=sQAmbTEOJG8
Re: Canvas rider, an innovative HTML5 game
#20I'm not sure if Flash uses my GPU, but it's fast enough so that I can play a similar game while doing background compilations.