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Canvas rider, an innovative HTML5 game

canvasrider.com

11–20 of 31 posts

Re: Canvas rider, an innovative HTML5 game

#11
post #4

Earlier quoted context omitted.

I'm guessing anigbrowl has never seen Line Rider.

Well it was the use of Canvas that I thought was innovative - but I didn't think to see if LR has been reimplemented in HTML5. I must admit I posted partly because I was sure this would have found its way to HN already and wanted a lazy way to find an existing thread about it!

[deleted]

Re: Canvas rider, an innovative HTML5 game

#16
post #3

The first level presented really should be one you can just press gas and watch as you fly around, not one that requires you figure out how to lean.

The level chosen seems to be random. Those in http://canvasrider.com/tracks/popular seem to be more reliable. Although after playing a few levels, the game is partly to blame. It's far too easy to die - I don't think I've had more than a few seconds of play before dying and having to restart. Gets frustrating.

[deleted]

Re: Canvas rider, an innovative HTML5 game

#18
Is there anything in the W3C spec to have the option to treat a canvas image differently than a regular image?

When I am playing a canvas game I do not want to drag, zoom, or otherwise disturb the area that makes up the display.

Having a separate, more helpful, context menu and keeping focus are both the best things and the worst things about flash.

Re: Canvas rider, an innovative HTML5 game

#20
HTML5 games are still a bit too slow for me. I'm on a modern machine, but if I'm doing a heavy compile in the background it shows how slowly HTML5/canvas rendering actually is. [If it could only start using my GPU?]

I'm not sure if Flash uses my GPU, but it's fast enough so that I can play a similar game while doing background compilations.

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