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Ask HN: Why is nearing completion so demotivating?

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Re: Ask HN: Why is nearing completion so demotivating?

#15
post #5

A better question might be, "how can I get motivated again?" :-)

The reply above from tripn is perfect.

divide it to many small challenges according to the process, and reward yourself after each one completed, then you don't need to reach 100%, you are already succeeded ( by your own definition ).

Re: Ask HN: Why is nearing completion so demotivating?

#16
post #4

Are you me? Programming feels like productive work, and indeed it is, up until just about the point you are at. Now it is not productive work any more, in fact, once the product is finished, programming is counter productive work. Other things need to be done and you don't know how to do them and if you do, are not in the habit of doing them. IOt is easy to get up in the morning and write code, harder to do unfamilia…

Hey wow that's great advice I think I'll learn from what you say here.

Re: Ask HN: Why is nearing completion so demotivating?

#18
It’s a fear of failure. The sky is the limit with new fresh projects. Thinking of the potential and possibilities is exhilarating. But reality hits hard once you launch. That’s why I’m a proponent of launching early and often. Get it out there fast and don’t spend a lot of time thinking about how successful or unsuccessful it will be.

Re: Ask HN: Why is nearing completion so demotivating?

#20

What type of animation software? It sounds to me like you need to find co-founders or partners. Part of surviving in the long run is really just emotional support from people who believe in your product and share similar interests. It is unnatural in my opinion for a human to spend years working on something with no immediate reward (doesn't mean you shouldn't do it).

It exports to html, with a 3d scene and svg filters, which are stackable. There is a path system (for 2d cartoons), but that'll likely be v2(so much to polish). Then there are a few ways to integrate it in the page, options for pop out and fixed position play(based on scrolling), in page play(based on scroll[like parallax but better]), auto play(with some options based on scrolling). I'll make a video when I get some…

Are you at all concerned about software patents in this space?
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