Ask HN: Why is nearing completion so demotivating?
11–20 of 171 posts
Re: Ask HN: Why is nearing completion so demotivating?
#12A better question might be, "how can I get motivated again?" :-)
Re: Ask HN: Why is nearing completion so demotivating?
#13Re: Ask HN: Why is nearing completion so demotivating?
#14For sure and probably more than any of hose hidden psychological you've invented.
My advice is to find someone to work with on your product.
Re: Ask HN: Why is nearing completion so demotivating?
#15A better question might be, "how can I get motivated again?" :-)
divide it to many small challenges according to the process, and reward yourself after each one completed, then you don't need to reach 100%, you are already succeeded ( by your own definition ).
Re: Ask HN: Why is nearing completion so demotivating?
#16Are you me? Programming feels like productive work, and indeed it is, up until just about the point you are at. Now it is not productive work any more, in fact, once the product is finished, programming is counter productive work. Other things need to be done and you don't know how to do them and if you do, are not in the habit of doing them. IOt is easy to get up in the morning and write code, harder to do unfamilia…
Re: Ask HN: Why is nearing completion so demotivating?
#17Re: Ask HN: Why is nearing completion so demotivating?
#18Re: Ask HN: Why is nearing completion so demotivating?
#19Re: Ask HN: Why is nearing completion so demotivating?
#20What type of animation software? It sounds to me like you need to find co-founders or partners. Part of surviving in the long run is really just emotional support from people who believe in your product and share similar interests. It is unnatural in my opinion for a human to spend years working on something with no immediate reward (doesn't mean you shouldn't do it).
It exports to html, with a 3d scene and svg filters, which are stackable. There is a path system (for 2d cartoons), but that'll likely be v2(so much to polish). Then there are a few ways to integrate it in the page, options for pop out and fixed position play(based on scrolling), in page play(based on scroll[like parallax but better]), auto play(with some options based on scrolling). I'll make a video when I get some…