Show HN: 2D multiplayer battle royale game
11–20 of 41 posts
Looks nice, but it's only playable with a qwerty keyboard. Could you allow reconfiguring keys, particularly AWSD?
Re: Show HN: 2D multiplayer battle royale game
#12Is the source code available?
Re: Show HN: 2D multiplayer battle royale game
#13I’ll check it out on my desktop but when visiting the site on iPhone it’s kind of a mess.
Re: Show HN: 2D multiplayer battle royale game
#14Why does this connect to multiple raw IP addresses with no domain names?
No real point in routing it through DNS except to entertain a few nerds looking at the network tab.
Re: Show HN: 2D multiplayer battle royale game
#15Ha, didn't realize it was FFA. I thought everyone with a blue helmet was an ally until I was rudely killed.
Re: Show HN: 2D multiplayer battle royale game
#16Your 2d version is a great way to prototype and test game strategies for actual 3d pubg.
Re: Show HN: 2D multiplayer battle royale game
#17Pretty fun. My favorite feature so far is bullets bouncing off metal buildings.
The server-side movement is unfortunate, but understandable.
At first I thought the brown crates were just barriers, but I learned pretty quickly.
Re: Show HN: 2D multiplayer battle royale game
#18I enjoyed this. One suggestion: scopes currently are over-powered in an uninteresting way. One thing that works well for top-down games is to not have the view purely centered on the player, but to have it move in the direction of the mouse pointer. That way, I see more in the direction I'm looking and less "behind" me, which is realistic. A scope then allows me to see even further in the direction I'm looking, but h…
I liked your thoughts/suggestions. It’s possible to expand even further on the realism of FOV in 2D games, see this example [1]. It changes the gameplay mechanics significantly, of course.
Re: Show HN: 2D multiplayer battle royale game
#19Man this is really, really good. I've built a lot of these games with better graphics, maps and weapon variety etc, but the battle royale mechanic works awesome. It's a lot more fun than anything I've ever built, and one of the better 2d shooter experiences I've had in 1-2 decades. Well done!
Hope to see this evolve!