How I’m Learning ARKit
11–20 of 22 posts
Re: How I’m Learning ARKit
#12This post is a list of links you'll find on the natural Google searches. That's fine as a gateway drug, but you'll get more mileage out of frequenting one of the AR/VR subreddits or chats. For things in the early stages, plugging yourself into the community is more valuable than consuming the right news or tutorials.
Sounds like good advice. What are some of the AR/VR subreddits or chats you like?
/r/augmentedreality
- 6K Subscribers
- Demos of things people have built
- Promising
/r/virtualreality - 39K Subscribers
- Mix of gaming news and "see what I built" articles
/r/vr_ar_ux_design - 220 Subscribers
- Very UX article heavy
/r/AR_Innovations - 1K Subscribers
- Mix of consumer news and development resources about AR
/r/virtuality - 1K Subscribers
- Mostly hype about VR, few development resources
/r/Vive - 77K Subscribers
- Mostly about gaming, not developmentRe: How I’m Learning ARKit
#13Do people have strong opinions on building ARKit apps with XCode vs using a Unity plugin? Does it matter if I'm coming mostly from a JavaScript / web dev background?
Are you wondering if it's better to use OpenGL/Metal instead of Unity? I'd say stick with Unity unless you've written a shader before. You're not going to build an optimized 3D/AR app without quite a bit of experience.
Re: How I’m Learning ARKit
#14If so I'll take the time to write up something if people are interested.
Re: How I’m Learning ARKit
#15I've been doing mobile AR since 2011 and it seems like there is probably demand for some AR app best practices now that ARKit and FB Studio are coming out. Is that accurate? If so I'll take the time to write up something if people are interested.
Re: How I’m Learning ARKit
#16Re: How I’m Learning ARKit
#17Re: How I’m Learning ARKit
#18Do people have strong opinions on building ARKit apps with XCode vs using a Unity plugin? Does it matter if I'm coming mostly from a JavaScript / web dev background?
Not sure what you are asking because XCode is an IDE and Unity is a 3D engine. You would be using both on an iOS project. You'd export your unity project to an XCode project then publish the .ipa from XCode. Are you wondering if it's better to use OpenGL/Metal instead of Unity? I'd say stick with Unity unless you've written a shader before. You're not going to build an optimized 3D/AR app without quite a bit of exper…
Ive been developing ARKit stuff solely with scenekit, and I enjoy it. I would like to learn unity, but I dont see a point now cause of the high learning curve to learn unity and since ARKit is iOS only, no point in using something thats cross platform. But would love to hear of any feedback on using Scenekit vs Unity!
Re: How I’m Learning ARKit
#19Do people have strong opinions on building ARKit apps with XCode vs using a Unity plugin? Does it matter if I'm coming mostly from a JavaScript / web dev background?
The only thing is finding good resources to learn scenekit. Ping me if you are interested and I can send you some links that helped me learn Scenekit!
Re: How I’m Learning ARKit
#20I've been doing mobile AR since 2011 and it seems like there is probably demand for some AR app best practices now that ARKit and FB Studio are coming out. Is that accurate? If so I'll take the time to write up something if people are interested.
Yes! I work on building AR applications and I would find any best practice you have very helpful!