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How I’m Learning ARKit

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Re: How I’m Learning ARKit

#12
post #8

This post is a list of links you'll find on the natural Google searches. That's fine as a gateway drug, but you'll get more mileage out of frequenting one of the AR/VR subreddits or chats. For things in the early stages, plugging yourself into the community is more valuable than consuming the right news or tutorials.

Sounds like good advice. What are some of the AR/VR subreddits or chats you like?

After scanning some of the more promising subreddits, I made a few notes:

/r/augmentedreality

  - 6K Subscribers
  - Demos of things people have built
  - Promising
/r/virtualreality

  - 39K Subscribers
  - Mix of gaming news and "see what I built" articles
/r/vr_ar_ux_design

  - 220 Subscribers
  - Very UX article heavy
/r/AR_Innovations

  - 1K Subscribers
  - Mix of consumer news and development resources about AR
/r/virtuality

  - 1K Subscribers
  - Mostly hype about VR, few development resources
/r/Vive

  - 77K Subscribers
  - Mostly about gaming, not development

Re: How I’m Learning ARKit

#13

Do people have strong opinions on building ARKit apps with XCode vs using a Unity plugin? Does it matter if I'm coming mostly from a JavaScript / web dev background?

Not sure what you are asking because XCode is an IDE and Unity is a 3D engine. You would be using both on an iOS project. You'd export your unity project to an XCode project then publish the .ipa from XCode.

Are you wondering if it's better to use OpenGL/Metal instead of Unity? I'd say stick with Unity unless you've written a shader before. You're not going to build an optimized 3D/AR app without quite a bit of experience.

Re: How I’m Learning ARKit

#14
I've been doing mobile AR since 2011 and it seems like there is probably demand for some AR app best practices now that ARKit and FB Studio are coming out. Is that accurate?

If so I'll take the time to write up something if people are interested.

Re: How I’m Learning ARKit

#15

I've been doing mobile AR since 2011 and it seems like there is probably demand for some AR app best practices now that ARKit and FB Studio are coming out. Is that accurate? If so I'll take the time to write up something if people are interested.

Yes! I work on building AR applications and I would find any best practice you have very helpful!

Re: How I’m Learning ARKit

#16
Started a ARKit project, I am trying to accurately place a shape based on user touch. Is this possible without vertical plane detection ? I am new to Swift, but have been picking it up quickly.

Re: How I’m Learning ARKit

#18

Do people have strong opinions on building ARKit apps with XCode vs using a Unity plugin? Does it matter if I'm coming mostly from a JavaScript / web dev background?

Not sure what you are asking because XCode is an IDE and Unity is a 3D engine. You would be using both on an iOS project. You'd export your unity project to an XCode project then publish the .ipa from XCode. Are you wondering if it's better to use OpenGL/Metal instead of Unity? I'd say stick with Unity unless you've written a shader before. You're not going to build an optimized 3D/AR app without quite a bit of exper…

Well the Example ARKit app is based off of scenekit, which is a wrapper for Metal. Scenekit is a more natural choice to people who have background with Three.js or want to develop more with code.

Ive been developing ARKit stuff solely with scenekit, and I enjoy it. I would like to learn unity, but I dont see a point now cause of the high learning curve to learn unity and since ARKit is iOS only, no point in using something thats cross platform. But would love to hear of any feedback on using Scenekit vs Unity!

Re: How I’m Learning ARKit

#19

Do people have strong opinions on building ARKit apps with XCode vs using a Unity plugin? Does it matter if I'm coming mostly from a JavaScript / web dev background?

Ive been using Xcode so far instead of unity, but only cause I have more experience with Scenekit and Xcode rather than unity. If you have experience using three.js, then xcode should be fun.

The only thing is finding good resources to learn scenekit. Ping me if you are interested and I can send you some links that helped me learn Scenekit!

Re: How I’m Learning ARKit

#20

I've been doing mobile AR since 2011 and it seems like there is probably demand for some AR app best practices now that ARKit and FB Studio are coming out. Is that accurate? If so I'll take the time to write up something if people are interested.

Yes! I work on building AR applications and I would find any best practice you have very helpful!

The ARKit example app has a readme doc that lists best practices when developing ARKit experiences. I feel that list is super valuable when building ARKit apps in general.
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