Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…
ARKit
11–20 of 185 posts
Re: ARKit
#12Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.
Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.
https://www.statista.com/statistics/276306/global-apple-ipho...
Re: ARKit
#13Re: ARKit
#14Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.
Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.
Re: ARKit
#15Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…
Being iPhone only didn't stop Instagram from launching, getting huge, and branching out to other platforms. If this allows you to make a quicker prototype, it's a big deal.
Re: ARKit
#16Ooph, this is game changing. There is a LOT of hardware out there that supports this. The iPhone is the most popular game platform on the planet and, just like that, it will be the most popular platform for developing AR applications.
I was hoping for years that it was a sign that Nintendo was going to release Super MARio...
Re: ARKit
#17Most apps these days run on Android, too, which makes using a single-platform framework like this a lot harder to justify. It's the same reason you don't see many games using SpriteKit -- it just doesn't make sense when you know you'll need to support Android in the future. I wonder if it would make sense for Apple itself to support frameworks like ARKit and SpriteKit on Android. I think it would make people a lot mo…
Re: ARKit
#18Earlier quoted context omitted.
Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.
It's by far the most popular phone. https://www.statista.com/statistics/276306/global-apple-ipho...
Re: ARKit
#19Also, ARKit was discussed here yesterday https://news.ycombinator.com/item?id=14490239
Re: ARKit
#20Earlier quoted context omitted.
Are you sure the iPhone is the most popular game platform? It is not even the most popular phone.
If you measure sales, it probably wins since iOS user spend a lot more than android users and mobile is huge: http://www.cnbc.com/2016/04/22/mobile-game-revenue-to-pass-c...