I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…
You play as a civilization not as a individual human (yes technically you are "Abraham Lincoln" but are you to believe that lives to be 2000 years old?) and when you select democracy as a government type the population will begin to have civil unrest if you go to war to much,
Player stuck in an eternal Civ II war
11–20 of 47 posts
Re: Player stuck in an eternal Civ II war
#12I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…
If anything it teaches temperament, resource management, and how to turn failures into learning experiences - the last of which is considered important for being successful in business.
Re: Player stuck in an eternal Civ II war
#13I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…
[0]https://www.psychologytoday.com/blog/fulfillment-any-age/201...
Re: Player stuck in an eternal Civ II war
#14I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…
There are several options to play (and win) peacefully if you so choose, even while other nations battle it out around you. If anything it teaches temperament, resource management, and how to turn failures into learning experiences - the last of which is considered important for being successful in business.
The way the professor set up the game it actually had grade-implicating consequences. The class before mine essentially sat down in a giant circle and worked together to solve the 'built in' problems so they could maximize their collective points for the exercise. My class...not so much.
By the end of our game, my country, as ringleader of a small coalition of willing and semi-willing participants were on the verge of total global domination (just needed one more turn). One country had been completely destroyed and all of its students received zero points for the exercise.
The professor and I met a few times in private and he was absolutely stunned at the divisive difference between the results. The 'cooperation' class taught him nothing, and the global warfare class was a ton of work (both calculating results and managing the social dynamics of college kids/semi-adults).
What we discussed at the end was how the flaw in the game seemed to be the 'ideological survey' initially used by him to group the teams together. I landed in the most "passive" group based on the survey results, but ended up being a much more hands-on, active leader and joined up with an "aggressive" collaborator. We agreed the passiveness meant that my team essentially didn't put up any resistance to me taking power, setting the scene, and letting them know they'd get the grade points just don't make waves.
Come to think of it, I still have the whole saga in mind as a long-form write-up so maybe I'll get around to that haha. As Megadeth pointed out, "Peace sells, but who's buying?"
Re: Player stuck in an eternal Civ II war
#15I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…
For the rest, enjoy!
Re: Player stuck in an eternal Civ II war
#16Earlier quoted context omitted.
There are several options to play (and win) peacefully if you so choose, even while other nations battle it out around you. If anything it teaches temperament, resource management, and how to turn failures into learning experiences - the last of which is considered important for being successful in business.
I once participated in a Civ-style, turn-based, global game for a Political Science class, and, full disclosure, I was easily the most controversial person to have participated up to that point. The way the professor set up the game it actually had grade-implicating consequences. The class before mine essentially sat down in a giant circle and worked together to solve the 'built in' problems so they could maximize th…
Re: Player stuck in an eternal Civ II war
#17Earlier quoted context omitted.
I once participated in a Civ-style, turn-based, global game for a Political Science class, and, full disclosure, I was easily the most controversial person to have participated up to that point. The way the professor set up the game it actually had grade-implicating consequences. The class before mine essentially sat down in a giant circle and worked together to solve the 'built in' problems so they could maximize th…
Should you ever write about that experience, I'd be very interested to read it. That sounds awesome!
I think I need to map out ways to tell the story, rather than just blurt it all out kind of like the above. I've been working a lot on Medium so stay tuned I guess haha
Edit: I've reached out to the professor from the course to see if he'd be interested in reading/critiquing my write-up, should I put one together. We'll see!
Re: Player stuck in an eternal Civ II war
#18I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…
("Civilization" was a development of "Railroad Tycoon", an earlier PC game inspired by the boardgame series 18xx designed by Francis Tresham, starting in the 70s)
Just some context.
Re: Player stuck in an eternal Civ II war
#19Earlier quoted context omitted.
You play as a civilization not as a individual human (yes technically you are "Abraham Lincoln" but are you to believe that lives to be 2000 years old?) and when you select democracy as a government type the population will begin to have civil unrest if you go to war to much,
That would be absurd! You live to be 6000 years old.