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Player stuck in an eternal Civ II war

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11–20 of 47 posts

Re: Player stuck in an eternal Civ II war

#11
post #5
post #2

I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…

You play as a civilization not as a individual human (yes technically you are "Abraham Lincoln" but are you to believe that lives to be 2000 years old?) and when you select democracy as a government type the population will begin to have civil unrest if you go to war to much,

That would be absurd! You live to be 6000 years old.

Re: Player stuck in an eternal Civ II war

#12
post #2

I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…

There are several options to play (and win) peacefully if you so choose, even while other nations battle it out around you.

If anything it teaches temperament, resource management, and how to turn failures into learning experiences - the last of which is considered important for being successful in business.

Re: Player stuck in an eternal Civ II war

#13
post #2

I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…

The famous Stanford Prison experiment has numerous methodological flaws[0] and is most likely hokum, and Phil Zimbardo, the director of this study has exhibited numerous moments of questionable ethics. Including sleeping with and marrying one of his research students.

[0]https://www.psychologytoday.com/blog/fulfillment-any-age/201...

Re: Player stuck in an eternal Civ II war

#14
post #12
post #2

I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…

There are several options to play (and win) peacefully if you so choose, even while other nations battle it out around you. If anything it teaches temperament, resource management, and how to turn failures into learning experiences - the last of which is considered important for being successful in business.

I once participated in a Civ-style, turn-based, global game for a Political Science class, and, full disclosure, I was easily the most controversial person to have participated up to that point.

The way the professor set up the game it actually had grade-implicating consequences. The class before mine essentially sat down in a giant circle and worked together to solve the 'built in' problems so they could maximize their collective points for the exercise. My class...not so much.

By the end of our game, my country, as ringleader of a small coalition of willing and semi-willing participants were on the verge of total global domination (just needed one more turn). One country had been completely destroyed and all of its students received zero points for the exercise.

The professor and I met a few times in private and he was absolutely stunned at the divisive difference between the results. The 'cooperation' class taught him nothing, and the global warfare class was a ton of work (both calculating results and managing the social dynamics of college kids/semi-adults).

What we discussed at the end was how the flaw in the game seemed to be the 'ideological survey' initially used by him to group the teams together. I landed in the most "passive" group based on the survey results, but ended up being a much more hands-on, active leader and joined up with an "aggressive" collaborator. We agreed the passiveness meant that my team essentially didn't put up any resistance to me taking power, setting the scene, and letting them know they'd get the grade points just don't make waves.

Come to think of it, I still have the whole saga in mind as a long-form write-up so maybe I'll get around to that haha. As Megadeth pointed out, "Peace sells, but who's buying?"

Re: Player stuck in an eternal Civ II war

#15
post #2

I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…

Sounds like you're not able to easily differentiate between games and reality. I believe you made the right decision for you to stop playing.

For the rest, enjoy!

Re: Player stuck in an eternal Civ II war

#16
post #12

Earlier quoted context omitted.

There are several options to play (and win) peacefully if you so choose, even while other nations battle it out around you. If anything it teaches temperament, resource management, and how to turn failures into learning experiences - the last of which is considered important for being successful in business.

I once participated in a Civ-style, turn-based, global game for a Political Science class, and, full disclosure, I was easily the most controversial person to have participated up to that point. The way the professor set up the game it actually had grade-implicating consequences. The class before mine essentially sat down in a giant circle and worked together to solve the 'built in' problems so they could maximize th…

Should you ever write about that experience, I'd be very interested to read it. That sounds awesome!

Re: Player stuck in an eternal Civ II war

#17

Earlier quoted context omitted.

I once participated in a Civ-style, turn-based, global game for a Political Science class, and, full disclosure, I was easily the most controversial person to have participated up to that point. The way the professor set up the game it actually had grade-implicating consequences. The class before mine essentially sat down in a giant circle and worked together to solve the 'built in' problems so they could maximize th…

Should you ever write about that experience, I'd be very interested to read it. That sounds awesome!

Looking back it's absolutely thrilling and I can't believe things worked out the way they did. I was a Uni Senior at the time wrapping up my 'electives' so taking intro courses was my plan to pad up the GPA a little (another example: Intro to Piano simply to re-learn to read sheet music). Almost all the other classmates were Freshman level or close to it, being an intro course, which I think went in my favor. There were a lot of personalities and some fair doses of immaturity (I'm a former hardcore Half-Life DM multiplayer gamer) but the professor did an admirable job of keeping it working for the full semester.

I think I need to map out ways to tell the story, rather than just blurt it all out kind of like the above. I've been working a lot on Medium so stay tuned I guess haha

Edit: I've reached out to the professor from the course to see if he'd be interested in reading/critiquing my write-up, should I put one together. We'll see!

Re: Player stuck in an eternal Civ II war

#18
post #2

I love how this sim makes you a tyrannic psychopath. As if one man was the Nation and that people had no rights on their own lives and could not have a free will. These games are wrong on so many level. Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real…

The book "The Player of Games" by Iain M. Banks was inspired by the computer game "Sid Meier's Civilization" and it paints a picture of a profoundly dysfunctional empire which is governed by the use of an elaborate game. Mark Zuckerberg recently recommended the book, but it's highly thought of by SF fans generally.

("Civilization" was a development of "Railroad Tycoon", an earlier PC game inspired by the boardgame series 18xx designed by Francis Tresham, starting in the 70s)

Just some context.

Re: Player stuck in an eternal Civ II war

#19
post #5

Earlier quoted context omitted.

You play as a civilization not as a individual human (yes technically you are "Abraham Lincoln" but are you to believe that lives to be 2000 years old?) and when you select democracy as a government type the population will begin to have civil unrest if you go to war to much,

That would be absurd! You live to be 6000 years old.

The leader is periodically re-cloned from his nose.
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