Live data from Hacker News

Steam Sales 2015

medium.com

11–20 of 92 posts

Re: Steam Sales 2015

#11
post #8
post #5

Mad Max seems higher on that list than I would have expected especially launching alongside Metal Gear. The power of a movie license I guess.

If anything I'd say a movie license in the world of gamers is a chain around your neck, because there haven't been a lot of films that made the jump well. Mad Max did well because it was a legitimately good game, and while Metal Gear was a big deal, its not as big on the PC as in Sonyland.

And ET The Extraterrestrial is a legendary case.

Re: Steam Sales 2015

#12
post #8

Earlier quoted context omitted.

If anything I'd say a movie license in the world of gamers is a chain around your neck, because there haven't been a lot of films that made the jump well. Mad Max did well because it was a legitimately good game, and while Metal Gear was a big deal, its not as big on the PC as in Sonyland.

And ET The Extraterrestrial is a legendary case.

The Lion King movie game on PC was almost enough to shake confidence in the viability of Windows as a gaming platform

Re: Steam Sales 2015

#13
post #9

>Indiepocalypse is cancelled, you can stop worrying now. I think I speak for quite a few people when I say thank God . I have nothing against indie games in general but the sheer volume of low-quality DayZ/Minecraft-inspired early-access survival game clones that were all broken in the same ways that were never finished by the developer have left me jaded.

I'm reluctant to breathe a sigh of relief yet. I've been visiting the Steam Store a lot less since they opened the floodgates to any and every game under the sun as I believe discoverability is now horribly broken and the queue and recommendations features both fail to mitigate the issue.

Re: Steam Sales 2015

#14
Ah! Double Y axis charts!

I have been arguing with another founder about the double-y and how we should not use it.

What are peoples' response to the charts in this post? Do you find them easy to read/helpful/giving good insight into the data?

Re: Steam Sales 2015

#15
post #9

>Indiepocalypse is cancelled, you can stop worrying now. I think I speak for quite a few people when I say thank God . I have nothing against indie games in general but the sheer volume of low-quality DayZ/Minecraft-inspired early-access survival game clones that were all broken in the same ways that were never finished by the developer have left me jaded.

I think it was fairly obvious from the start that it wasn't going to be a lasting trend. The games were obviously either uninspired clones or promising the impossible, and as soon as consumers caught on then the trend would die off. A lot of folks had to get burned to see that the fire was hot, but now they know, at least.

Re: Steam Sales 2015

#16
post #4

Earlier quoted context omitted.

I would myself have guessed at least 50%, but that would be just based on anecdotal experience. I've bought the occasional Humble Bundle outside of Steam, but that's the only one for several years now. The same applies for all of my friends as far as I know.

What is the revenue split for non-Valve games on Steam? While I certainly wouldn't have any problem believing that 50% of game sales happen through Steam, that is not the same as Valve getting 50% of the game sales revenue.

They take 30%.

Re: Steam Sales 2015

#17
post #9

>Indiepocalypse is cancelled, you can stop worrying now. I think I speak for quite a few people when I say thank God . I have nothing against indie games in general but the sheer volume of low-quality DayZ/Minecraft-inspired early-access survival game clones that were all broken in the same ways that were never finished by the developer have left me jaded.

DayZ is early access and broken too. Not sure if you were saying that, but I wanted to say it.

Re: Steam Sales 2015

#18
post #9

>Indiepocalypse is cancelled, you can stop worrying now. I think I speak for quite a few people when I say thank God . I have nothing against indie games in general but the sheer volume of low-quality DayZ/Minecraft-inspired early-access survival game clones that were all broken in the same ways that were never finished by the developer have left me jaded.

I'm reluctant to breathe a sigh of relief yet. I've been visiting the Steam Store a lot less since they opened the floodgates to any and every game under the sun as I believe discoverability is now horribly broken and the queue and recommendations features both fail to mitigate the issue.

Is that a problem with the catalog or a problem with the store? I've found steams interface for searching and finding new games is pretty bad.

Re: Steam Sales 2015

#19
post #2

> PC worldwide core games market is estimated to be around $27B in 2015 (Newzoo). So, including Dota 2 and Team Fortress 2 revenue, Valve is controlling around 15% of it. Pretty impressive! Is anyone else under the impression this number is too low? I mean, sure, it's still impressive, but at this point I would honestly expect them to control 30-40% of the PC core games market at least. I'd find it easier to believe…

[deleted]
Post reply on HN