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ShaderFrog – Create and compose shaders in your browser

shaderfrog.com

11–17 of 17 posts

Re: ShaderFrog – Create and compose shaders in your browser

#12
post #6

Looks very interesting, but seems like they're ed right now. Looks like a tech demo right now. They need someone with taste to design a few actually attractive/useful shaders.

All shaders are beautiful :)

This is a problem with user content submitted sites. It's hard not to conflate the quality of the content (shaders) with the quality of the product (ShaderFrog). There are no default ShaderFrog shaders, they're all user created.

The more oddball shaders (my favorites) are the composed shaders, which are not eligible to be used as inputs to other composed shaders. Only the basic shaders, which are generally higher quality because they require more knowledge of how GLSL works, can be inputs to composed shaders.

Re: ShaderFrog – Create and compose shaders in your browser

#13
post #6

Looks very interesting, but seems like they're ed right now. Looks like a tech demo right now. They need someone with taste to design a few actually attractive/useful shaders.

All shaders are beautiful :) This is a problem with user content submitted sites. It's hard not to conflate the quality of the content (shaders) with the quality of the product (ShaderFrog). There are no default ShaderFrog shaders, they're all user created. The more oddball shaders (my favorites) are the composed shaders, which are not eligible to be used as inputs to other composed shaders. Only the basic shaders, w…

Right, but you do have a choice what's displayed on the landing page, and even what default objects the user is given to play with. It pays to select them well because ugly stuff can drive potential users away. You need to show people who aren't technical that you can achieve nice effects and show them how.

Re: ShaderFrog – Create and compose shaders in your browser

#14
post #2

This is a pretty cool project! I especially like how easy it is to combine two shaders automatically into one. Andrew Ray, the brilliant guy behind ShaderFrog, automatically parses the shaders to intelligently merge them together -- something I've never seen before. Andrew has also created a run-time library to make it easy to adopt ShaderFrog shaders into your own tools (sort of like how Allegorithmic has the Substa…

Way to get that plug in.

Re: ShaderFrog – Create and compose shaders in your browser

#15
post #5
post #2

This is a pretty cool project! I especially like how easy it is to combine two shaders automatically into one. Andrew Ray, the brilliant guy behind ShaderFrog, automatically parses the shaders to intelligently merge them together -- something I've never seen before. Andrew has also created a run-time library to make it easy to adopt ShaderFrog shaders into your own tools (sort of like how Allegorithmic has the Substa…

it's pretty damn cool - i wish it is open-sourced.

This may be a silly question, but could you elaborate on why you prefer the project to be open sourced? I'm keeping it closed source now for potential business and security reasons.

Re: ShaderFrog – Create and compose shaders in your browser

#16
post #5

Earlier quoted context omitted.

it's pretty damn cool - i wish it is open-sourced.

This may be a silly question, but could you elaborate on why you prefer the project to be open sourced? I'm keeping it closed source now for potential business and security reasons.

I'm just curious and want to know how it works.
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