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Recreating Megaman 2 Using JavaScript and WebGL

medium.com

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Re: Recreating Megaman 2 Using JavaScript and WebGL

#3
post #2

Oh god, some of the OpenGL techniques he's using are simply horrible. I really should commit to this...

Sounds like you probably have a better idea of how to use modern WebGL - perhaps you could list out the issues of his current implementation/approach, and an alternative to investigate?

Open/WebGL has a lot of misinformation across the web, so it's great to be able to learn from people who have more experience.