Recreating Megaman 2 Using JavaScript and WebGL
1–8 of 8 posts
Re: Recreating Megaman 2 Using JavaScript and WebGL
#2Oh god, some of the OpenGL techniques he's using are simply horrible. I really should commit to this...
Re: Recreating Megaman 2 Using JavaScript and WebGL
#3Oh god, some of the OpenGL techniques he's using are simply horrible. I really should commit to this...
Sounds like you probably have a better idea of how to use modern WebGL - perhaps you could list out the issues of his current implementation/approach, and an alternative to investigate?
Open/WebGL has a lot of misinformation across the web, so it's great to be able to learn from people who have more experience.
Re: Recreating Megaman 2 Using JavaScript and WebGL
#4needs some music!!! Crashman, possibly the catchiest song..
Re: Recreating Megaman 2 Using JavaScript and WebGL
#5Oh god, some of the OpenGL techniques he's using are simply horrible. I really should commit to this...
It's better if you can cite at least one example/solution when criticizing.
Re: Recreating Megaman 2 Using JavaScript and WebGL
#6I solute the OP for taking on something this monumental. I randomly decided to make an Angular JS clone from scratch and it ate up about 6 months of my life. I don't think it holds a candle to remaking megaman in JS though. Hats off!
Re: Recreating Megaman 2 Using JavaScript and WebGL
#7I also wrote a js MegaMan clone (which is moooostly complete) You can check it out at http://executive-man.com/. I set it up with touch controls, joysticks controls, sound fx, music, etc. source code is available at https://github.com/CamHenlin/ExecutiveMan
Re: Recreating Megaman 2 Using JavaScript and WebGL
#8Why do you use a 3D library for 2d game?