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Why We Are No Longer Developing for the iPad

spiderwebforums.ipbhost.com

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Re: Why We Are No Longer Developing for the iPad

#2
That's too bad, but I do understand the sentiment. Ive been playing Spiderweb software games since I was a kid, and did in fact buy one of the Avernum games for my iPad, which I quite enjoyed (though the graphics were a bit to small, and hard to click on in some places).

Still a great source of classic RPG gameplay.

Re: Why We Are No Longer Developing for the iPad

#5
I own a couple of Spiderweb Software games on Windows, and play them on my Windows 8.1 tablet. They almost play like they were made for a touch screen (and they run great on the ancient dual-core Atom and stupidly non-existent video card in my Thinkpad Tablet 2).

Actually the only thing I need a keyboard for is if I have selected a magic spell and want to cancel casting it. Then I need to pair my Bluetooth keyboard just to hit the escape key.

So, Jeff, let the world know that your games run un-altered on x86-based Windows tablets, even quite old ones. You don't even need to change any of your development processes to target the platform. It's already Windows.

Re: Why We Are No Longer Developing for the iPad

#7
post #4

I'm interested to know what changed in 8.3 that broke their game engine. It's supposed to be a minor update, after all.

So am I. I'm also interested to know why the engine can't be fixed, rather than being forced to replace it with an all-new engine.

Re: Why We Are No Longer Developing for the iPad

#10
I follow Ipad gaming quite closely because it is perfect for my commutes. I would consider myself as close to a hardcore ipad gamer as it is possible to get - I read specialist sites like pockettactics and spend well over a hundred dollars a year on ipad games. I had never heard of this company or its games before.

The ipad is a marketing platform in the best and worst way I can mean that. Looking at this company they seem aggressively anti-marketing. Their entire presentation style and format is opposed to the kind of experience the ipad offers. They are the anti-flipboard. The fact that someone as interested in ipad gaming as me was not even aware their games existed until now suggests it is probably not the best platform for them at all.

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