Why We Are No Longer Developing for the iPad
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Why We Are No Longer Developing for the iPad
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Re: Why We Are No Longer Developing for the iPad
#2Still a great source of classic RPG gameplay.
Re: Why We Are No Longer Developing for the iPad
#3Re: Why We Are No Longer Developing for the iPad
#4Re: Why We Are No Longer Developing for the iPad
#5Actually the only thing I need a keyboard for is if I have selected a magic spell and want to cancel casting it. Then I need to pair my Bluetooth keyboard just to hit the escape key.
So, Jeff, let the world know that your games run un-altered on x86-based Windows tablets, even quite old ones. You don't even need to change any of your development processes to target the platform. It's already Windows.
Re: Why We Are No Longer Developing for the iPad
#6Re: Why We Are No Longer Developing for the iPad
#7I'm interested to know what changed in 8.3 that broke their game engine. It's supposed to be a minor update, after all.
Re: Why We Are No Longer Developing for the iPad
#8I'm interested to know what changed in 8.3 that broke their game engine. It's supposed to be a minor update, after all.
Re: Why We Are No Longer Developing for the iPad
#9Re: Why We Are No Longer Developing for the iPad
#10The ipad is a marketing platform in the best and worst way I can mean that. Looking at this company they seem aggressively anti-marketing. Their entire presentation style and format is opposed to the kind of experience the ipad offers. They are the anti-flipboard. The fact that someone as interested in ipad gaming as me was not even aware their games existed until now suggests it is probably not the best platform for them at all.