For example, I started an user mode network stack in Python: https://github.com/fotcorn/pynetworkstack which responses to ping requests, but nothing more.
Ask HN: Show us your abandoned (and probably incomplete) side projects
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Re: Ask HN: Show us your abandoned (and probably incomplete) side projects
#2Re: Ask HN: Show us your abandoned (and probably incomplete) side projects
#3http://adam.ierymenko.name/flatland.shtml
https://github.com/adamierymenko/flatland
An evolvable code artificial life engine that I wrote while in college-- its quite sophisticated and still runs:
https://github.com/adamierymenko/archis
Nanopond is another, an attempt to condense the above into its smallest possible essence and in C. A number of folks have ported it to other languages, and I got one e-mail a while back that they were using it for burn-in testing on some supercomputing hardware at Lawrence Livermore:
http://adam.ierymenko.name/nanopond.shtml
Java n-dimensional array library-- also works but haven't touched in a long time:
Re: Ask HN: Show us your abandoned (and probably incomplete) side projects
#4Re: Ask HN: Show us your abandoned (and probably incomplete) side projects
#5Re: Ask HN: Show us your abandoned (and probably incomplete) side projects
#6Re: Ask HN: Show us your abandoned (and probably incomplete) side projects
#7While it doesn't use Hadoop, you can run it standalone to process datasets using the Pig model.
Re: Ask HN: Show us your abandoned (and probably incomplete) side projects
#8Re: Ask HN: Show us your abandoned (and probably incomplete) side projects
#9Re: Ask HN: Show us your abandoned (and probably incomplete) side projects
#10Editabled, the editable pixel editor: https://dl.dropboxusercontent.com/u/138485812/editabled/full... (live demo) Broken on chrome, because they effed around with web workers. So I need to look at that. It's basically a JS-based rendering engine. If you look closely, you'll note the lines you draw aren't antiailiased, which lines drawn with the canvas2d API are. Fast compositing engine using typed arrays. Async rendering using Web Workers. Infinite canvas, you can scroll with the arrow keys and no matter how large it gets it never seems to slow down. ^_^ Potential, might have the time to pick it up again, but that was before I was properly employed. Very technical atm, but I might get back around to it in a bit. :/ That's about it here. There's also http://ddr0.github.io/cube%20trains/index.html, my attempt at an indie game, which is downloadable from Github. I am no marketer, so I only sold a handful of units. (ie, I can count sales on one hand) Also available on http://ddr.itch.io/cube-trains. There's more potential here, and I think it's pretty easy to extend. The game comes with an editor, so you can make and share your own maps. Sort of cute, really pushing my graphics abilities, and ended up with it's own pathing algorithm which I never did add the people for. It was scheduled for v2, but I was pretty tired of the project by then.
Eh, hardly an impressive folder compared to some of this stuff (nanopond), but oh well.