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Ask HN: Show us your abandoned (and probably incomplete) side projects

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Ask HN: Show us your abandoned (and probably incomplete) side projects

#1
I think most of us have some abandoned projects collecting dust on Github. Post them here so others can work on it or you even get enough motivation to start working on it again.

For example, I started an user mode network stack in Python: https://github.com/fotcorn/pynetworkstack which responses to ping requests, but nothing more.

Re: Ask HN: Show us your abandoned (and probably incomplete) side projects

#3
Command-line n-dimensional plot tool-- it works, but haven't touched it in ages:

http://adam.ierymenko.name/flatland.shtml

https://github.com/adamierymenko/flatland

An evolvable code artificial life engine that I wrote while in college-- its quite sophisticated and still runs:

https://github.com/adamierymenko/archis

Nanopond is another, an attempt to condense the above into its smallest possible essence and in C. A number of folks have ported it to other languages, and I got one e-mail a while back that they were using it for burn-in testing on some supercomputing hardware at Lawrence Livermore:

http://adam.ierymenko.name/nanopond.shtml

Java n-dimensional array library-- also works but haven't touched in a long time:

https://github.com/adamierymenko/hyperdrive

Re: Ask HN: Show us your abandoned (and probably incomplete) side projects

#4
http://github.com/Hardmath123/nearley -- A (rather powerful) JS parser generator. I lost interest in optimizing it; all the papers on optimizing Earley parsers are intimidating… I'd be really grateful if someone could either explain them to me, or even go ahead and implement them.

Re: Ask HN: Show us your abandoned (and probably incomplete) side projects

#5
Developed this "Remote firewall as a web service. REST API for iptables" https://pypi.python.org/pypi/rfw but later changed the concept to pull the firewall rules instead of pushing them. Still some TODOs in the code for extra functionality but it worked well live.

Re: Ask HN: Show us your abandoned (and probably incomplete) side projects

#6
Summarizing / skimming tool: http://bookshrink.com. I wanted to write a browser extension that took advantage of the tech, never got around to it. Even a nice "enter any website URL and get the text of that page summarized" would be better than the current "paste things into this text box" approach. Considered building a speed-grading tool for teachers, too. All open source at https://github.com/peterldowns/bookshrink if you're interested in the code.

Re: Ask HN: Show us your abandoned (and probably incomplete) side projects

#7
Here's a simple scripting language inspired by Apache Pig. It implements some of the most useful operators including FOREACH, FILTER, GROUP, SORT, in addition to the LOAD and STORE operators.

While it doesn't use Hadoop, you can run it standalone to process datasets using the Pig model.

https://code.google.com/p/piglet-mtj/

Re: Ask HN: Show us your abandoned (and probably incomplete) side projects

#10
Open Pixel Platformer: https://github.com/DDR0/open_pixel_platformer A sample game using a custom engine. However, the organizer, Hapiel iirc, got busy. I got busy and couldn't take over, but it had some nice support from the artists at Pixel Joint, and I'd be willing to continue implementation work on it. I don't feel I have the time at the moment to organize it, though. Currently, you can walk around, and ctrl-e gets you an editor.

Editabled, the editable pixel editor: https://dl.dropboxusercontent.com/u/138485812/editabled/full... (live demo) Broken on chrome, because they effed around with web workers. So I need to look at that. It's basically a JS-based rendering engine. If you look closely, you'll note the lines you draw aren't antiailiased, which lines drawn with the canvas2d API are. Fast compositing engine using typed arrays. Async rendering using Web Workers. Infinite canvas, you can scroll with the arrow keys and no matter how large it gets it never seems to slow down. ^_^ Potential, might have the time to pick it up again, but that was before I was properly employed. Very technical atm, but I might get back around to it in a bit. :/ That's about it here. There's also http://ddr0.github.io/cube%20trains/index.html, my attempt at an indie game, which is downloadable from Github. I am no marketer, so I only sold a handful of units. (ie, I can count sales on one hand) Also available on http://ddr.itch.io/cube-trains. There's more potential here, and I think it's pretty easy to extend. The game comes with an editor, so you can make and share your own maps. Sort of cute, really pushing my graphics abilities, and ended up with it's own pathing algorithm which I never did add the people for. It was scheduled for v2, but I was pretty tired of the project by then.

Eh, hardly an impressive folder compared to some of this stuff (nanopond), but oh well.

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