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Mozilla and Unity Bring Unity Game Engine to WebGL

blog.mozilla.org

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Re: Mozilla and Unity Bring Unity Game Engine to WebGL

#6
post #4
post #3

Article does not address licensing terms; what's in it for Unity?

More sales, I imagine. If Unity can add chrome support then this could a pretty big deal for gaming on the web!

They have already proved (Lego Starwars demo IIRC) that they can target the NaCL runtime for Chrome (and ARM Chromebooks). But I'm not sure when/if they plan to release that publicly.

Re: Mozilla and Unity Bring Unity Game Engine to WebGL

#7
post #6
post #4

Earlier quoted context omitted.

More sales, I imagine. If Unity can add chrome support then this could a pretty big deal for gaming on the web!

They have already proved (Lego Starwars demo IIRC) that they can target the NaCL runtime for Chrome (and ARM Chromebooks). But I'm not sure when/if they plan to release that publicly.

I think it makes more sense for them to aim towards some sort of unified platform. NaCL is cool and all, but it's very Google specific. WebGL is now even supported in the latest versions of IE.

Re: Mozilla and Unity Bring Unity Game Engine to WebGL

#10
post #3

Article does not address licensing terms; what's in it for Unity?

Each platform for Unity has another license associated with it (eg: $1500 for Android Pro, another $1500 for iOS Pro). Another web target would be another $1500 license for folks to buy annually, I imagine.
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