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"Free-to-play" misleading advertising in Europe

gamesindustry.biz

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Re: "Free-to-play" misleading advertising in Europe

#5
Companies will find a different name ... and go on with the same business model.

Just a naming game ... no real progress, yet.

Clever companies will always find ways, to fool not so clever people. I also think, that most people know, that F2P is not really free.

Re: "Free-to-play" misleading advertising in Europe

#7

Companies will find a different name ... and go on with the same business model. Just a naming game ... no real progress, yet. Clever companies will always find ways, to fool not so clever people. I also think, that most people know, that F2P is not really free.

well I'd rather force abusers into mental gymnastics than allow them to outright lie

this could also highlight apps that are truley free

Re: "Free-to-play" misleading advertising in Europe

#8
When I look at free games on the App Store I see if it says "offers in-app purchases".

If it does I look at the in-app purchases.

If the in-app purchases are "x00 Special In-Game Currency Units" then I don't install the game.

Not sure we need legislation to avoid being ripped off...

Re: "Free-to-play" misleading advertising in Europe

#9
This is silly. At the end of the day, game developers need to get paid for their effort and time spent. The days of $49 boxed games are over (on mobile). The iAP model is proven again and again across different platforms and the majority of the top grossing apps are following it.

It costs money to develop games and apps. A quality title might cost over a million dollars in development. What makes the consumer believe they deserve to get it for free?

iAPs are not necessarily evil - they are a great and perfect way of pricing things for different subsets of people. If you reduce iAP revenue, you make developers more driven toward ad revenue.

Re: "Free-to-play" misleading advertising in Europe

#10
post #9

This is silly. At the end of the day, game developers need to get paid for their effort and time spent. The days of $49 boxed games are over (on mobile). The iAP model is proven again and again across different platforms and the majority of the top grossing apps are following it. It costs money to develop games and apps. A quality title might cost over a million dollars in development. What makes the consumer believe…

I don't think anybody was saying that games should be free or that iAPs are about to be illegal. But labeling something "free" that isn't really "free" is misleading customers. Games shouldn't be free since games aren't free to produce. But it's a reasonable expectation that games that are not free are not labeled as "free".
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