Kartlytics: Applying Big Data Analytics to Mario Kart
1–10 of 34 posts
Re: Kartlytics: Applying Big Data Analytics to Mario Kart
#2Re: Kartlytics: Applying Big Data Analytics to Mario Kart
#3Re: Kartlytics: Applying Big Data Analytics to Mario Kart
#4Mario Kart 64 is one thing -- but if this same technique is applied to Street Fighter 2, I am honestly concerned about our Seattle office descending into civil war. Or perhaps having hard data leads to less animal struggle for dominance because the hierarchy of the herd has been quantified?
Re: Kartlytics: Applying Big Data Analytics to Mario Kart
#5Re: Kartlytics: Applying Big Data Analytics to Mario Kart
#6Re: Kartlytics: Applying Big Data Analytics to Mario Kart
#7Mario Kart 64 is one thing -- but if this same technique is applied to Street Fighter 2, I am honestly concerned about our Seattle office descending into civil war. Or perhaps having hard data leads to less animal struggle for dominance because the hierarchy of the herd has been quantified?
How many sprites can SF2 possibly have? :)
Re: Kartlytics: Applying Big Data Analytics to Mario Kart
#8Re: Kartlytics: Applying Big Data Analytics to Mario Kart
#9I have a lot of learning to do to make that happen, but would happily provide moral support to anyone that might want to attempt it!
Re: Kartlytics: Applying Big Data Analytics to Mario Kart
#10If you liked this, you might also like a general technique for automating NES games , with Mario Bros demo [1]. There is a video, research paper, and source code too. [1] http://www.cs.cmu.edu/~tom7/mario/