Live data from Hacker News

Kartlytics: Applying Big Data Analytics to Mario Kart

joyent.com

1–10 of 34 posts

Re: Kartlytics: Applying Big Data Analytics to Mario Kart

#3
Mario Kart 64 is one thing -- but if this same technique is applied to Street Fighter 2, I am honestly concerned about our Seattle office descending into civil war. Or perhaps having hard data leads to less animal struggle for dominance because the hierarchy of the herd has been quantified?

Re: Kartlytics: Applying Big Data Analytics to Mario Kart

#4

Mario Kart 64 is one thing -- but if this same technique is applied to Street Fighter 2, I am honestly concerned about our Seattle office descending into civil war. Or perhaps having hard data leads to less animal struggle for dominance because the hierarchy of the herd has been quantified?

How many sprites can SF2 possibly have? :)

Re: Kartlytics: Applying Big Data Analytics to Mario Kart

#7

Mario Kart 64 is one thing -- but if this same technique is applied to Street Fighter 2, I am honestly concerned about our Seattle office descending into civil war. Or perhaps having hard data leads to less animal struggle for dominance because the hierarchy of the herd has been quantified?

How many sprites can SF2 possibly have? :)

Not sure, but any who aren't too familiar with fighters might be surprised to learn of frame data [0][1] dissection.

0: http://nki.combovideos.com/data.html

1: http://nki.combovideos.com/flame.html

Re: Kartlytics: Applying Big Data Analytics to Mario Kart

#10

If you liked this, you might also like a general technique for automating NES games , with Mario Bros demo [1]. There is a video, research paper, and source code too. [1] http://www.cs.cmu.edu/~tom7/mario/

I just about lost my shit during a break here, when at the end of the video the AI actually ragequits during a game of Tetris.
Post reply on HN