Pixar's Chris Horne Sheds New Light on Monsters University
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Pixar's Chris Horne Sheds New Light on Monsters University
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Re: Pixar's Chris Horne Sheds New Light on Monsters University
#2Re: Pixar's Chris Horne Sheds New Light on Monsters University
#3Re: Pixar's Chris Horne Sheds New Light on Monsters University
#4An article about a new dimension in rendering quality, and they're demonstrating that quality with two images the size of a stamp...WAT?
Re: Pixar's Chris Horne Sheds New Light on Monsters University
#5An article about a new dimension in rendering quality, and they're demonstrating that quality with two images the size of a stamp...WAT?
Re: Pixar's Chris Horne Sheds New Light on Monsters University
#6Re: Pixar's Chris Horne Sheds New Light on Monsters University
#7 I was surprised that ray tracing in Pixar
was historically a clunky, haphazard process.
I always thought of it as this smooth, polished
machine like something you would see at an Apple store.
Life inside the sausage factory never quite looks like what outsiders would expect.Re: Pixar's Chris Horne Sheds New Light on Monsters University
#8Re: Pixar's Chris Horne Sheds New Light on Monsters University
#9Are they going all the way to an unbiased global light transport algorithm (like LuxRender) or just using basic raytracing (like PovRay)?
Are they using an existing renderer? If not, are they releasing their own like they did with RenderMan?
Are they rendering with CPUs or with GPUs?
How much time per frame does it take them with how many cores of what sort?
Re: Pixar's Chris Horne Sheds New Light on Monsters University
#10I'm sure this update is significant, and sounds like a ground up reworking of the engine, perhaps replacing REYES? But it's not at all accurate to say the Pixar is moving to raytracing. Pixar has been in that neighborhood for more then a decade.