A Slower Speed of Light
gamelab.mit.edu
A Slower Speed of Light
1–10 of 108 posts
Re: A Slower Speed of Light
#2Also they definitely need to have a black hole or 2 chucked in and maybe some miniature binary stars orbiting at relativistic speeds
Re: A Slower Speed of Light
#3Re: A Slower Speed of Light
#4Re: A Slower Speed of Light
#5That aside... it's not the first game/toy about illustrating relativistic effects that I've seen before, for instance there's http://lightspeed.sourceforge.net/ and a funny little Flash game that I've tried: http://www.testtubegames.com/velocityraptor.html . Neither of them were very much fun.
This game was not very much fun either, but there was some promise, because at the end once I'd gathered all the orbs by moving slowly and methodically, I enjoyed skating around the level and trying to go as fast as possible without bumping into things. Hopefully someone will use the engine (they say they're releasing it next year) to do something really good.
Re: A Slower Speed of Light
#6It's totally worth getting to the end (took me about 10 minutes) so you can play around for a moment without the colour shift affects. Would be really cool to have a version where you could do that.
Well done to the creators.
Re: A Slower Speed of Light
#7This needs to go up on Steam yesterday. Or tomorrow, depending on your frame of reference.
Re: A Slower Speed of Light
#8Re: A Slower Speed of Light
#9Also, relativistic motion doesn't appear to affect the movements of the other actors, though it's kind of hard to tell for certain.