p5.js
p5js.org
p5.js
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Re: p5.js
#22022 (244 points, 57 comments) https://news.ycombinator.com/item?id=33176026
2017 (349 points, 77 comments) https://news.ycombinator.com/item?id=14749527
2014 (381 points, 93 comments) https://news.ycombinator.com/item?id=8144212
Re: p5.js
#3Re: p5.js
#4Pretty cool library to quickly build a game out of. I've built a small water simulation [1] with p5.js and really like how simple it is to learn p5. [1]: https://github.com/trungdq88/summer
Re: p5.js
#5Re: p5.js
#6In my view, it seems to be paying off - the site feels a lot easier to navigate and search, with more useful information. For example, compare the old[2] and new[3][4] versions of how to use p5js editor/canvases with a screen reader.
[1] - STF announcement/progress - https://p5js.org/events/stf-2024/
[2] - Using p5 with a screen reader (old version) - https://archive.p5js.org/learn/p5-screen-reader.html
[3] - How to Use the p5.js Web Editor with a Screen Reader (new) - https://p5js.org/tutorials/p5js-with-screen-reader/
[4] - Writing Accessible Canvas Descriptions (new) - https://p5js.org/tutorials/writing-accessible-canvas-descrip...
Re: p5.js
#7Re: p5.js
#8I tried the examples on a recent iPhone and all of them didn’t work :(