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p5.js

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Re: p5.js

#4

Pretty cool library to quickly build a game out of. I've built a small water simulation [1] with p5.js and really like how simple it is to learn p5. [1]: https://github.com/trungdq88/summer

Very cool!

Re: p5.js

#6
I think the key reason why this link has been posted to HN now is because p5js has a new website? Back in 2023 the Sovereign Tech Fund gave the p5js folks a €450k grant[1] "to enhance p5.js Documentation organization & accessibility" and this seems to be some of the results of that investment.

In my view, it seems to be paying off - the site feels a lot easier to navigate and search, with more useful information. For example, compare the old[2] and new[3][4] versions of how to use p5js editor/canvases with a screen reader.

[1] - STF announcement/progress - https://p5js.org/events/stf-2024/

[2] - Using p5 with a screen reader (old version) - https://archive.p5js.org/learn/p5-screen-reader.html

[3] - How to Use the p5.js Web Editor with a Screen Reader (new) - https://p5js.org/tutorials/p5js-with-screen-reader/

[4] - Writing Accessible Canvas Descriptions (new) - https://p5js.org/tutorials/writing-accessible-canvas-descrip...

Re: p5.js

#9
This is a really pretty website! I'm surprised that they decided to take out the part in the About section mentioning that this is a continuation of the ideas from Processing - I guess maybe now P5.js is more popular than processing is/was?
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