A developer's view of Vision Pro
david-smith.org
A developer's view of Vision Pro
1–10 of 371 posts
Re: A developer's view of Vision Pro
#2Re: A developer's view of Vision Pro
#3One more thing I found strange was the current Xcode 15 beta does not even come with Vision OS SDK (coming later this month) and we cant even play with the WWDC session videos in the simulator
Re: A developer's view of Vision Pro
#4Re: A developer's view of Vision Pro
#5The author got to play with the thing, and is very excited to develop software for it.
Re: A developer's view of Vision Pro
#6Re: A developer's view of Vision Pro
#7I feel that it's difficult to develop any graphics intensive app as an indie developer.
Re: A developer's view of Vision Pro
#8HoloLens found it's niche in commercial sectors like manufacturing and logistics so there's a potential path to make a profitable software business in that direction.
However I'm curious what makes this play exciting for indie developers who might not have enough cash for a "long play" here. For iOS it wasn't difficult to see what the benefit would be and iPad only expanded the audience (and breadth of applications having more power under the hood). This is quite a bit different: the technology has been here for a while but the audience seems to be missing (or not as big as you'd think).
What's the play here for small businesses? Just use a portion of your budget to throw spaghetti at the wall?
Re: A developer's view of Vision Pro
#9That was a lot of words for nothing to say... To sum up the entire article in one sentence: The author got to play with the thing, and is very excited to develop software for it.
Altogether sounded like an GPT Apple Ad.
Re: A developer's view of Vision Pro
#10Not so sure I agree with the pricing strategy. It feels to me they aimed squarely for MacBook Pro pricing.