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A developer's view of Vision Pro

david-smith.org

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Re: A developer's view of Vision Pro

#3
As an early developer (Day 1 of App Store launch in 2008 - iRetroPhone) there is some excitement of being the first on a new platform. Back in 2008, there was very little documentation on UIKit but it was fun to develop. The difference I see this time is we had access to the iPhone(released 2007) and this time[1] it looks like you need to either ask Apple to test the app for you, or go to one of the labs (not in NYC strangely) or be one of the lucky ones to be selected for developer kit.

One more thing I found strange was the current Xcode 15 beta does not even come with Vision OS SDK (coming later this month) and we cant even play with the WWDC session videos in the simulator

[1]https://developer.apple.com/visionos/work-with-apple/

Re: A developer's view of Vision Pro

#4
I was kind of waiting for the day where a touchscreen based app would be more productive than a traditional laptop with keyboard. Yet, after many years all we got is fruit ninja and a concession from apple in the form of attachable keyboard for the iPad. So I’m equally sceptical that the investment in headset based interface is actually worth it.

Re: A developer's view of Vision Pro

#8
I'm curious how the economics work out. I don't think it's unrealistic to believe that the customer base that are going to be buying visionOS applications is going to be very limited compared to everything else. Very few people are going to shell out 3.4k for a niche product like this.

HoloLens found it's niche in commercial sectors like manufacturing and logistics so there's a potential path to make a profitable software business in that direction.

However I'm curious what makes this play exciting for indie developers who might not have enough cash for a "long play" here. For iOS it wasn't difficult to see what the benefit would be and iPad only expanded the audience (and breadth of applications having more power under the hood). This is quite a bit different: the technology has been here for a while but the audience seems to be missing (or not as big as you'd think).

What's the play here for small businesses? Just use a portion of your budget to throw spaghetti at the wall?

Re: A developer's view of Vision Pro

#9

That was a lot of words for nothing to say... To sum up the entire article in one sentence: The author got to play with the thing, and is very excited to develop software for it.

Also: don't cry about the price. Quality costs money.

Altogether sounded like an GPT Apple Ad.

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