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Flight Simulator gave birth to 3D video-game graphics

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Re: Flight Simulator gave birth to 3D video-game graphics

#3
It's typical Gatesian tackiness to compare the first heavier-than-air flight to the Web. Much as the Web has changed things, flight was a much more profound change. It made the world more physically connected, completely upended warfare, and fulfilled a dream held by humans for millennia.

Re: Flight Simulator gave birth to 3D video-game graphics

#4
I played MSFS on System 7 Apple Mac Performa back in 1992 or so. It was the first game I ever played with 3D graphics that I can remember so I’m keen to agree with the article. Wolfenstein 3D was actually 2.5D but both of them were probably equally responsible for 3D real-time graphics today. I say real-time because Pixar has been doing 3D since the 80s with SGI and there was a wireframe 3D game called Elite that was popular. Without filling in the polygons though they missed being the grandfather of it all.

*edit* I found the version, version 4, here: https://www.mobygames.com/game/2103/microsoft-flight-simulat...

Re: Flight Simulator gave birth to 3D video-game graphics

#5

I've been playing MSFS since Flight Simulator 4, on a 286. The latest incarnation is nothing short of incredible, especially compared to how good early versions were for their time. What they've done with the latest version blows me away every time I play.

I have only one grief with (all) PC Flight Simulators: the feeling on landing. As a private pilot, I find that takeoff and flight is actually quite well simulated, but not the landing. In a real small plane, the controls begin to feel wobbly, you feel the floating on the cushion of air, you feel the wind: all totally different in the simulation. I wonder how they could get it right.

Re: Flight Simulator gave birth to 3D video-game graphics

#7
post #3

It's typical Gatesian tackiness to compare the first heavier-than-air flight to the Web. Much as the Web has changed things, flight was a much more profound change. It made the world more physically connected, completely upended warfare, and fulfilled a dream held by humans for millennia.

All three of your examples also apply to the internet.

Re: Flight Simulator gave birth to 3D video-game graphics

#8
post #5

I've been playing MSFS since Flight Simulator 4, on a 286. The latest incarnation is nothing short of incredible, especially compared to how good early versions were for their time. What they've done with the latest version blows me away every time I play.

I have only one grief with (all) PC Flight Simulators: the feeling on landing. As a private pilot, I find that takeoff and flight is actually quite well simulated, but not the landing. In a real small plane, the controls begin to feel wobbly, you feel the floating on the cushion of air, you feel the wind: all totally different in the simulation. I wonder how they could get it right.

BeamNG has some interesting ideas for future simulators to take note of: https://youtu.be/ZBwGK2zuNOk

It's a "worst case scenario" idea for driving simulation, where each piece can be deformed and tracked to implement various features. As a result, the driving feels more like a collection of pieces rather than one mesh with consistent acceleration. It's subtle during regular gameplay, but emerges excellently in high-stress scenarios like hard corners or crashes.

Hopefully the next frontier in simulation titles is distilling these simulation ideas into mechanics that are both fun and accurate. It feels like the tech is there, but the will to design a realtime physics-based flying simulator isn't.

Re: Flight Simulator gave birth to 3D video-game graphics

#9
Interestingly I've always thought that Elite was the first game with 3d graphics, but the timeline doesn't seem to agree. Elite was developed in 1982 (published in 1984), while MSFS was developed in 1976. I wonder why Elite is still considered by many to be the first game with 3d graphics.

https://www.frontier.co.uk/our-games/our-gameography/elite

> "Elite set many firsts, and was the first genuine 3D game on home computers. Even many years after its release it is fondly remembered. For example "Probably the best computer game ever" (The Times, December 1988). It went on to sell around 1,000,000 units, and is popular still, having appeared on most popular formats."

Re: Flight Simulator gave birth to 3D video-game graphics

#10
post #7
post #3

It's typical Gatesian tackiness to compare the first heavier-than-air flight to the Web. Much as the Web has changed things, flight was a much more profound change. It made the world more physically connected, completely upended warfare, and fulfilled a dream held by humans for millennia.

All three of your examples also apply to the internet.

Indeed, but making the world more connected through flight made us believe that giving voice to everyone with the internet was actually a good idea.
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