Flight Simulator gave birth to 3D video-game graphics
spectrum.ieee.org
Flight Simulator gave birth to 3D video-game graphics
1–10 of 50 posts
Re: Flight Simulator gave birth to 3D video-game graphics
#2Re: Flight Simulator gave birth to 3D video-game graphics
#3Re: Flight Simulator gave birth to 3D video-game graphics
#4*edit* I found the version, version 4, here: https://www.mobygames.com/game/2103/microsoft-flight-simulat...
Re: Flight Simulator gave birth to 3D video-game graphics
#5I've been playing MSFS since Flight Simulator 4, on a 286. The latest incarnation is nothing short of incredible, especially compared to how good early versions were for their time. What they've done with the latest version blows me away every time I play.
Re: Flight Simulator gave birth to 3D video-game graphics
#6That is all I came here to say.
Re: Flight Simulator gave birth to 3D video-game graphics
#7It's typical Gatesian tackiness to compare the first heavier-than-air flight to the Web. Much as the Web has changed things, flight was a much more profound change. It made the world more physically connected, completely upended warfare, and fulfilled a dream held by humans for millennia.
Re: Flight Simulator gave birth to 3D video-game graphics
#8I've been playing MSFS since Flight Simulator 4, on a 286. The latest incarnation is nothing short of incredible, especially compared to how good early versions were for their time. What they've done with the latest version blows me away every time I play.
I have only one grief with (all) PC Flight Simulators: the feeling on landing. As a private pilot, I find that takeoff and flight is actually quite well simulated, but not the landing. In a real small plane, the controls begin to feel wobbly, you feel the floating on the cushion of air, you feel the wind: all totally different in the simulation. I wonder how they could get it right.
It's a "worst case scenario" idea for driving simulation, where each piece can be deformed and tracked to implement various features. As a result, the driving feels more like a collection of pieces rather than one mesh with consistent acceleration. It's subtle during regular gameplay, but emerges excellently in high-stress scenarios like hard corners or crashes.
Hopefully the next frontier in simulation titles is distilling these simulation ideas into mechanics that are both fun and accurate. It feels like the tech is there, but the will to design a realtime physics-based flying simulator isn't.
Re: Flight Simulator gave birth to 3D video-game graphics
#9https://www.frontier.co.uk/our-games/our-gameography/elite
> "Elite set many firsts, and was the first genuine 3D game on home computers. Even many years after its release it is fondly remembered. For example "Probably the best computer game ever" (The Times, December 1988). It went on to sell around 1,000,000 units, and is popular still, having appeared on most popular formats."
Re: Flight Simulator gave birth to 3D video-game graphics
#10It's typical Gatesian tackiness to compare the first heavier-than-air flight to the Web. Much as the Web has changed things, flight was a much more profound change. It made the world more physically connected, completely upended warfare, and fulfilled a dream held by humans for millennia.
All three of your examples also apply to the internet.