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“Can it run Doom” will never be the same, thanks to new ray-tracing mod

arstechnica.com

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Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#4
Is it okay if I occupy the following ideological niche:

1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity

To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain way on the computer screen. Like a great movie, every frame was a painting - a bright blue soul sphere added a nice highlight on top of a muted brownish-green canvas. A pinky demon standing in front of some mid-level gray barrels with greenish ooze... a spare clip - black, with a little orange.

I find that modern games tend to be really visually tiresome and unappealing. Often, this seems to come from overly contrasted, poorly lit scenes. Instead of a painting you get a bad photograph with too much or too little exposure. This seems to be largely the effect you get with ray-traced doom. Instead of the painting that is E1M1, you get this black room occasionally washed out by an awful fluorescent glow.

I think ray-tracing has the potential to create some amazing stuff, but retroactively applying it to doom rather predictably just makes... poorly balanced doom.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#5
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

Yes, I wanted to say something similar. I would love to see what this looked like with all the textures removed and replaced with simple flat colors or nice crisp vector images.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#7
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

I've often felt this way about spruced-up Doom ports. Bilinear texture filtering and hi-res exposes the simplicity of the geometry and textures, it's like when TV went HD, and TV-quality sets/costumes/makeup suddenly looked "worse". It's probably still a net win if you want to blast through third-party levels. See: https://www.twitch.tv/directory/game/DOOM%20II%3A%20Hell%20o...

I personally draw the line at colored lighting :)

Naively, I'm interested in whether raytraced Doom would be a good way to experiment with reproducing Doom's original atmospherics in a less pixelated way. Unfiltered texturing, 320x200, and the lossiness of palettized graphics (https://doomwiki.org/wiki/COLORMAP looks gross!) makes the world dark and blurry, it'd be cool to have the same atmosphere without the pixelation and moire effects.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#8
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

Doom has that "pixel perfect" feeling that many early highly-polished games had. With that few pixels, it's actually possible to consider each one individually and how it works with the whole.

The amount of actual 3D polygon detail you need to imitate that is quite high - compare WarCraft 2 to WarCraft III and Starcraft 2.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#9
post #3

It's very cool, but nothing will compare to when it first came out with its original graphics, we were so blown away, the increase in "Realism" was significant

Absolutely. I remember when I first tried the game out in a computer store back then being blown away at how real it all felt.

I will say, seeing the ray tracing clip here with the dynamic shadows sort of gave me that same feeling of seeing Doom for the first way back in the early '90s.

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