“Can it run Doom” will never be the same, thanks to new ray-tracing mod
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Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#2Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#3Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#41. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity
To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain way on the computer screen. Like a great movie, every frame was a painting - a bright blue soul sphere added a nice highlight on top of a muted brownish-green canvas. A pinky demon standing in front of some mid-level gray barrels with greenish ooze... a spare clip - black, with a little orange.
I find that modern games tend to be really visually tiresome and unappealing. Often, this seems to come from overly contrasted, poorly lit scenes. Instead of a painting you get a bad photograph with too much or too little exposure. This seems to be largely the effect you get with ray-traced doom. Instead of the painting that is E1M1, you get this black room occasionally washed out by an awful fluorescent glow.
I think ray-tracing has the potential to create some amazing stuff, but retroactively applying it to doom rather predictably just makes... poorly balanced doom.
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#5Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#6Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#7Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…
I personally draw the line at colored lighting :)
Naively, I'm interested in whether raytraced Doom would be a good way to experiment with reproducing Doom's original atmospherics in a less pixelated way. Unfiltered texturing, 320x200, and the lossiness of palettized graphics (https://doomwiki.org/wiki/COLORMAP looks gross!) makes the world dark and blurry, it'd be cool to have the same atmosphere without the pixelation and moire effects.
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#8Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…
The amount of actual 3D polygon detail you need to imitate that is quite high - compare WarCraft 2 to WarCraft III and Starcraft 2.
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#9It's very cool, but nothing will compare to when it first came out with its original graphics, we were so blown away, the increase in "Realism" was significant
I will say, seeing the ray tracing clip here with the dynamic shadows sort of gave me that same feeling of seeing Doom for the first way back in the early '90s.