High-Throughput Game Message Server with Python WebSockets
1–10 of 61 posts
Re: High-Throughput Game Message Server with Python WebSockets
#2Re: High-Throughput Game Message Server with Python WebSockets
#3Author contemplating an eventual C++ rewrite, but this is a perfect use case for Rust. When you want performance and where memory mistakes can be a serious security problem.
Re: High-Throughput Game Message Server with Python WebSockets
#4Author contemplating an eventual C++ rewrite, but this is a perfect use case for Rust. When you want performance and where memory mistakes can be a serious security problem.
Re: High-Throughput Game Message Server with Python WebSockets
#5Re: High-Throughput Game Message Server with Python WebSockets
#6Re: High-Throughput Game Message Server with Python WebSockets
#7Author contemplating an eventual C++ rewrite, but this is a perfect use case for Rust. When you want performance and where memory mistakes can be a serious security problem.
Idk it seems like for someone prototyping things alone, Python is the perfect langauge
Re: High-Throughput Game Message Server with Python WebSockets
#8Author contemplating an eventual C++ rewrite, but this is a perfect use case for Rust. When you want performance and where memory mistakes can be a serious security problem.
Re: High-Throughput Game Message Server with Python WebSockets
#9Author contemplating an eventual C++ rewrite, but this is a perfect use case for Rust. When you want performance and where memory mistakes can be a serious security problem.