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High-Throughput Game Message Server with Python WebSockets

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Re: High-Throughput Game Message Server with Python WebSockets

#5
post #3

Author contemplating an eventual C++ rewrite, but this is a perfect use case for Rust. When you want performance and where memory mistakes can be a serious security problem.

I prefer C or Go

Ah yes, C, well known for its memory safety!

Re: High-Throughput Game Message Server with Python WebSockets

#7

Author contemplating an eventual C++ rewrite, but this is a perfect use case for Rust. When you want performance and where memory mistakes can be a serious security problem.

> but this is a perfect use case for Rust

Idk it seems like for someone prototyping things alone, Python is the perfect langauge

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