Releasing an iPhone game: Whack-a-Kitty three weeks later
1–10 of 36 posts
Re: Releasing an iPhone game: Whack-a-Kitty three weeks later
#2So very, very not cool.
Re: Releasing an iPhone game: Whack-a-Kitty three weeks later
#3Maybe I'm over-sensitive, but the game sounds like it makes light of animal abuse. So very, very not cool.
Re: Releasing an iPhone game: Whack-a-Kitty three weeks later
#4Maybe I'm over-sensitive, but the game sounds like it makes light of animal abuse. So very, very not cool.
Re: Releasing an iPhone game: Whack-a-Kitty three weeks later
#5Maybe I'm over-sensitive, but the game sounds like it makes light of animal abuse. So very, very not cool.
I won't get into a long debate, because I doubt it can be constructive (I had a longer post, but it wasn't going anywhere), so I'll just leave it at this: I disagree.
Take some social responsibility. And be prepared to deal with concerns like mine as long as your game has that name.
Re: Releasing an iPhone game: Whack-a-Kitty three weeks later
#6Earlier quoted context omitted.
I won't get into a long debate, because I doubt it can be constructive (I had a longer post, but it wasn't going anywhere), so I'll just leave it at this: I disagree.
It seems you're not cognizant of the impact and impression a name like that can give people. Take some social responsibility. And be prepared to deal with concerns like mine as long as your game has that name.
And, yes, that's "unfair" since it's a play on Whack-A-Mole (which I've never heard complained about)... are moles more OK to whack than kitties? Still, that's the way the world works, and I wouldn't have used that name for my own game for that reason alone.
Re: Releasing an iPhone game: Whack-a-Kitty three weeks later
#7Earlier quoted context omitted.
It seems you're not cognizant of the impact and impression a name like that can give people. Take some social responsibility. And be prepared to deal with concerns like mine as long as your game has that name.
Completely regardless of "social responsibility" or "over-sensitivity" or anything like that: what effect does that name have on sales/downloads? I wouldn't think it'd be good. And, yes, that's "unfair" since it's a play on Whack-A-Mole (which I've never heard complained about)... are moles more OK to whack than kitties? Still, that's the way the world works, and I wouldn't have used that name for my own game for tha…
But I wonder, with all the creative possibilities in the universe, why would someone design a game around abusing kittens?
Re: Releasing an iPhone game: Whack-a-Kitty three weeks later
#8Maybe I'm over-sensitive, but the game sounds like it makes light of animal abuse. So very, very not cool.
Re: Releasing an iPhone game: Whack-a-Kitty three weeks later
#9Maybe I'm over-sensitive, but the game sounds like it makes light of animal abuse. So very, very not cool.
Re: Releasing an iPhone game: Whack-a-Kitty three weeks later
#10Maybe I'm over-sensitive, but the game sounds like it makes light of animal abuse. So very, very not cool.
I won't get into a long debate, because I doubt it can be constructive (I had a longer post, but it wasn't going anywhere), so I'll just leave it at this: I disagree.
They are free to make it, but they also take the responsibility of releasing it. Perhaps from a corporate stance, it may be about social responsibility. However, I mean personal: do you honestly think that putting that forth in the world will result in anything good? Most likely, it will come back to them in one bad form or another.
Or, to make a point, how about further games to sell:
Rape the bitch
KKK Kross Alley
Stone the Adulterer
Spics Kikes and Pikeys
Skinhead adventures
Hitler's Easy Bake oven
I mean, if we dont take responsibility for our own actions, who will?