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Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

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Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#3
This looks surprisingly fun!

It's funny how different a voxel-based game looks to my eyes than a 3d-pixel game. I suppose the voxels offer a lot less resolution right now, but they just seem to work in a different way. I wonder if they will feel more or less engaging in 3d than a triangle-mesh type game.

Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#9

I wonder what it is that makes 8-bit music so compelling. Just nostalgia?

It's more than that I think. 8-bit music began as a poor, low-fi imitation of existing music forms for electronic games, because it was all that was possible given the hardware of the time. 8-bit music has been rediscovered by enthusiasts and independent artists, initially due to nostalgia, and that has led to a lot of innovation, exploration, and discovery. Discovery that 8-bit music doesn't have to be merely an imitation of something else any more than a synthesizer has to imitate a piano or an electric guitar has to imitate an acoustic guitar.

Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack

#10

I wonder what it is that makes 8-bit music so compelling. Just nostalgia?

Perhaps I'm a bit jaded, but I'm not terribly sure that it's that compelling, it's just experiencing a lot of popularity now (after a steady push for years prior).

There's many reasons for the current success though, the nostalgia, the gimmick (they're making that with a gameboy! omg!), it's generally really agreeable music to most anyone (ie: safe, passive). Etc.

I don't imagine it sticking around in any significant capacity over time, of course there will always be the devotees, and we'll continue to see elements of it in mainstream pop music.

Blahblahblah.

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