Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
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Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#2Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#3It's funny how different a voxel-based game looks to my eyes than a 3d-pixel game. I suppose the voxels offer a lot less resolution right now, but they just seem to work in a different way. I wonder if they will feel more or less engaging in 3d than a triangle-mesh type game.
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#4Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#5Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#6Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#7Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#8Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#9I wonder what it is that makes 8-bit music so compelling. Just nostalgia?
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#10I wonder what it is that makes 8-bit music so compelling. Just nostalgia?
There's many reasons for the current success though, the nostalgia, the gimmick (they're making that with a gameboy! omg!), it's generally really agreeable music to most anyone (ie: safe, passive). Etc.
I don't imagine it sticking around in any significant capacity over time, of course there will always be the devotees, and we'll continue to see elements of it in mainstream pop music.
Blahblahblah.