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GB Studio – Retro adventure game creator for Game Boy

gbstudio.dev

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Re: GB Studio – Retro adventure game creator for Game Boy

#2
Wow, this looks fantastic -- I've been wanting to work on a simple JRPG for a while but without having to learn RPG maker. There's an obvious caveat here being that RPG Maker, Game Maker and Unity all have a gigantic ecosystem of 3rd party packages and assets that may make them better for pure game making. Perhaps my question is whether there's value in something like this which seems far more minimal?

Re: GB Studio – Retro adventure game creator for Game Boy

#5
Oh hey, Hacker News! Just wanted to say I've been really pleased with how this project has been received, wasn't expecting it to blow up this much! My Github issues list is going crazy right now! :-D

It's been a side project of mine for quite a while as I was learning Electron and C/GBDK at the same time so don't judge me too harshly on the code hehe.

It's early days for the project so not quite decided how I want to expand it out just yet, maybe to more genres, maybe to allow more JRPG functionality. What ever I end up doing though I want to make sure it's as simple as possible for beginners to make something as easy as possible!

Re: GB Studio – Retro adventure game creator for Game Boy

#6

Wow, this looks fantastic -- I've been wanting to work on a simple JRPG for a while but without having to learn RPG maker. There's an obvious caveat here being that RPG Maker, Game Maker and Unity all have a gigantic ecosystem of 3rd party packages and assets that may make them better for pure game making. Perhaps my question is whether there's value in something like this which seems far more minimal?

It targets gameboys?

Re: GB Studio – Retro adventure game creator for Game Boy

#7
post #6

Wow, this looks fantastic -- I've been wanting to work on a simple JRPG for a while but without having to learn RPG maker. There's an obvious caveat here being that RPG Maker, Game Maker and Unity all have a gigantic ecosystem of 3rd party packages and assets that may make them better for pure game making. Perhaps my question is whether there's value in something like this which seems far more minimal?

It targets gameboys?

It makes ROM files for the original Game Boy and they can run on an emulator or a real console https://imgur.com/a/oR9aNdK but it also outputs a web build with touch controls using a fork I made of the js emulator GameBoy Online https://github.com/chrismaltby/GameBoy-Online

Re: GB Studio – Retro adventure game creator for Game Boy

#9
post #8

Fantastic! What extra steps would be required to support the GBC? Do you have to provide dual palettes? Or does the GB guess? (are there other differences aside from colour? I guess for the transparent paks)

I believe I just need to assign a colour palette to each sprite and background tile but it’s something I’ve not played around with just yet. I kind of like the simplicity of the original greyscale myself but GBC is a highly requested feature so I’m sure I’ll look into it!
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